Chummer, Warband, and the Rat's Nest Adventures in gaming

22Feb/12Off

Chummer Build 321 Available

Build 321

  • maximum Rating for all Skill Groups and Skills are now set to match the Critter's highest maximum Skill Rating when Force or D6 is a selectable value in the Select Metatype window
  • added support for the alternate Complex Form cost optional rule from UN 39
  • added support for the optional rule to allow any Bioware to be converted to Transgenics with the GM's approval from AU 93
  • characters are now correctly limited to a number of Metamagics/Echoes equal to their Attribute + Initiate or Submersion Grade
  • Gear on the Gear tab can now be transferred between other Gear (move a plugin from one device to another, move a device to become another device's plugin, or move a plugin to a location to become its own device) by dragging-and-dropping using the right mouse button
  • added a house rule to allow players/GMs to custom mark Weapon Accessories and Mods as being part of the base Weapon
  • Cyberweapons now show their calculated damage using their limbs STR when selected on the Weapons tab

New Strings

  • Message_AdditionalMetamagicLimit
  • Message_AdditionalEchoLimit
  • Checkbox_Options_AlternateComplexFormCost
  • Checkbox_Options_AllowCustomTransgenics
  • Checkbox_Option_AllowEditPartOfBaseWeapon
  • Checkbox_Transgenic
21Feb/12Off

Chummer Build 320 Available

Build 320

  • fixed an issue where Re-Apply Improvements would throw an error when checking Gear plugins whose parent item could no longer be found because of changed Gear categories
  • Re-Apply Improvements now records any selected values in the same manner as selecting them for the first time
  • pressing the up and down arrows while the search field has focus now selects the next/previous item in the list in most windows
  • added support for Large Dice Pool and Really Large Dice Pool rolling option from War! to the Dice Roller window
  • Cost/Month in the Advanced Lifestyle window when working on a Safehouse is now correctly changed to Cost/Week
  • maximum Power Level for Mystic Adept Powers is now correctly limited by their total MAG
  • custom Improvements now appear in a tree
  • custom Improvements can now be sorted using drag-and-drop
  • added support for editing custom Improvements
  • Active Skills now show their tooltips when grouped
  • fixed an issue where broken Skill Groups would no longer show their tooltip in Career Mode
  • reloading a Weapon can now draw ammo from secondary containers such as Spare Clips

New Strings

  • String_DiceRoller_Standard
  • String_DiceRoller_Large
  • String_DiceRoller_ReallyLarge
  • Node_SelectedImprovements
  • Button_EditImprovement
  • Button_DeleteImprovement
20Feb/12Off

Vampire Counts Data File Updated

The data and help files for the new Vampire Counts army book is now available!

Filed under: Warband Comments Off
16Feb/12Off

Chummer Build 317 Available

Build 317

  • Improvements can now contain multiple <spellcategory /> tags
  • added support for Bolt Holes and Safehouses from the new Safehouses sourcebook
  • Advanced Lifestyle window now filters Qualities based on the selected sourcebooks
  • fixed an issue where selecting an Underbarrel Weapon that had no Accessories or Modifications in Career Mode would throw an error
  • fixed an issue where undoing the Karma Expense for increasing an Active Skill would not re-enable the Skill Group control when appropriate
  • Select Gear window now shows a checkbox for Inherent Program for selected software for Metasapients that can select Inherent Programs

New Strings

  • Menu_BoltHole
  • Menu_Safehouse
  • Label_SelectLifestyle_CostPerWeek
  • Label_SelectGear_InherentProgram
13Feb/12Off

Chummer Build 314 Available

Build 314

  • added support for <spellcategory /> to the Improvement Manager which adjusts the size of a character's Spellcasting Dice Pool for Spells of the specified Category
  • selecting a Spell now shows the Dice Pool the character receives for casting the Spell
  • added Dice Pool to the Weapons tab in Create Mode
  • added Street Cred, Notoriety, and Public Awareness to the Character Info tab in Create Mode to see how Qualities are affecting their values during character creation
  • added Re-apply Improvements to the Special menu which attempts to update the Improvement information for all of the applicable items on a character
  • added Limited Spell checkbox to the Create Spell window
  • entering 0 BP or Karma in the Choose BP Amount window creates the character in a free-style creation mode (see below)
  • fixed an issue where the first category in the Select Metatype window was not selected when creating a Critter
  • fixed an issue where Attributes whose Metatype minimum and maximum were the same would incorrectly add the 15 additional BP as though they had been purchased up to the Metatype's maximum, resulting in incorrect costs for A.I. and Free Spirit characters
  • burning out in Create Mode now reduces the Attribute's cost to 0 since no points would have realistically been put into it (you've essentially burned away the 1 free point from your Quality gave you or the points your Metatype gave you)
  • Reflex Recorders now only apply their bonus to Combat Active and Physical Active Skills
  • added a Donate button to the About window (see below)
  • Sensor Software now counts as Software for Commlinks (can be marked as running, counts towards Total Response, etc.)
  • fixed an issue where Metamagics/Echoes would incorrectly believe they do not meet Metatype or Quality requirements

New Strings

  • Menu_SpecialReapplyImprovements
  • Message_ConfirmReapplyImprovements
  • MessageTitle_ConfirmReapplyImprovements
  • Title_SelectSpellCategory

Free-Style Create Mode
When 0 BP or 0 Karma is entered in the Choose BP Amount window, the Create window now lets you create a character with an unknown amount of BP/Karma. As BP/Karma is spent, the character's point total is automatically calculated. This also tracks the minimum amount of points the character must be based on the Primary Attributes in an attempt to enforce the rule of no more than 1/2 of the character's points total may be spent on Primary Attributes. The BP/Karma field will turn red when the character's Primary Attributes are forcing the character to be calculated at a higher point total than the number of points that have actually been spent.

Donate Button
Enough people have asked for it, so a Donate button has been added to the About window. Please remember that you're not buying a license, the software, or priority support. All donations go towards purchasing additional Shadowrun books as they're released which means more content for Chummer. ;)

10Feb/12Off

Chummer Build 311 Available

Build 311

  • added support for <notoriety /> to the Improvement Manager which adjusts the character's Notoriety rating
  • Street Cred, Notoriety, and Public Awareness now automatically calculate based on the formulas from SR4 265 in addition to using the GM-awarded bonus fields that are already present
  • fixed an issue where Cyberware Essence costs would occasionally round to 3 decimal places instead of 2
  • fixed an issue where Cyberware would always be added as Standard Grade when in Create Mode, regardless of the Grade that was selected in the Add Cyberware window
  • standard Gear can now include <system>, <response>, and <firewall> to assign these attributes for non-Commlink devices
  • fixed an issue where MAG/RES cost was not being calculated correct in Create Mode when building with Karma and the character has reduced their essence through Cyberware/Bioware

New Strings

  • Message_BurnStreetCred
  • MessageTitle_BurnStreetCred
  • Label_StreetCred
  • Label_Notoriety
  • Label_PublicAwareness
  • Tip_BurnStreetCred
  • String_CareerKarma
  • String_StreetCred
  • String_BurntStreetCred
  • String_Notoriety
5Feb/12Off

Chummer Build 307 Available

Build 307

  • corrected the logic for checking for Metamagic/Echo Metatype and Quality requirements
  • Spell category is correctly cached when using non-English languages
  • Adept Powers have their Maximum Rating set properly when added in Career Mode
  • highlight from Vehicles is removed when drag-and-drop is no longer floating over them
  • fixed an issue where Skill Groups would be incorrectly limited to Rating 4 for characters that have just moved to Career Mode and not yet purchased a Rating in another Skill Group
  • fixed an issue where undoing the Karma Expense for purchasing the maximum Rating for a Skill Group would not re-enable the Improve Skill Group button
  • fixed an issue where undoing the Karma Expense for purchasing the maximum Rating for a Skill would not re-enable the Improve Skill button
  • Validating a character now breaks any Skill Group if any of their associated Active Skills' Ratings do not match the Group's Rating
  • Custom Improvements are now stacked on top of all other Improvements, meaning that they are no longer suppressed by Improvements that have a precedence (so REA can be modified even if the character has taken the Improved Reflexes Adept Power or Wired Reflexes)
3Feb/12Off

Chummer Build 303 Available

Build 303

  • placing a negative number in <flyspeed /> now gives a character a Fly speed equal to their Movement x [number x -1] which allows the Drake Quality to give a character a Fly speed of twice their Movement rate
  • Update window now creates any directories it needs for downloaded files instead of relying on them being created by previous versions of the application
  • corrected the maximum Rating for Sprites in Career Mode to RES x 2
  • added an option to calculate Commlink Response based on the number of running programs (enabled by default)
  • Programs attached to Commlinks can now be marked as Running which impacts the Commlink's Response value if the option is enabled (as per Processor Limit on SR4 222)
  • added support for translating Spell DV
  • Spells now show their translated DV on character sheets
  • adding a Spell in Career Mode now asks you to confirm the Karma expense
  • added support for creating Spells (as per SM 159), accessed through the dropdown menu on the Add Spell button
  • names of items that are over the character's Avail limit are now shown when attempting to move a character to Career Mode to make identifying them easier
  • Stacked Foci are now limited to a combined Force of 6
  • added a house rule to allow the combined Force of Stacked Foci to exceed 6

New Strings

  • Message_StackedFocusForce
  • String_SpellOverflowDamage
  • String_SpellDamageValue
  • String_SpellToxinDV
  • String_SpellDiseaseDV
  • String_SpellRadiationPower
  • Checkbox_SoftwareRunning
  • Checkbox_Option_CalculateCommlinkResponse
  • String_SpellDurationPermanentLong
  • Menu_CreateSpell
  • Title_CreateSpell
  • Label_SpellOptions
  • Checkbox_RestrictedTarget
  • Checkbox_VeryRestrictedTarget
  • Checkbox_CombatSpell1
  • Checkbox_CombatSpell2
  • Checkbox_CombatSpell3
  • Checkbox_CombatSpell4
  • Checkbox_CombatSpell5
  • Checkbox_DetectionSpell1
  • Checkbox_DetectionSpell2
  • Checkbox_DetectionSpell3
  • Checkbox_DetectionSpell4
  • Checkbox_DetectionSpell5
  • Checkbox_DetectionSpell6
  • Checkbox_DetectionSpell7
  • Checkbox_DetectionSpell8
  • Checkbox_DetectionSpell9
  • Checkbox_DetectionSpell10
  • Checkbox_DetectionSpell11
  • Checkbox_DetectionSpell12
  • Checkbox_DetectionSpell13
  • Checkbox_DetectionSpell14
  • Checkbox_HealthSpell1
  • Checkbox_HealthSpell2
  • Checkbox_HealthSpell3
  • Checkbox_HealthSpell4
  • Checkbox_HealthSpell5
  • Checkbox_IllusionSpell1
  • Checkbox_IllusionSpell2
  • Checkbox_IllusionSpell3
  • Checkbox_IllusionSpell4
  • Checkbox_IllusionSpell5
  • Checkbox_ManipulationSpell1
  • Checkbox_ManipulationSpell2
  • Checkbox_ManipulationSpell3
  • Checkbox_ManipulationSpell4
  • Checkbox_ManipulationSpell5
  • Checkbox_ManipulationSpell6
  • Message_SpellName
  • Message_SpellRestricted
  • Message_CombatSpellRequirement1
  • Message_CombatSpellRequirement2
  • Message_DetectionSpellRequirement1
  • Message_DetectionSpellRequirement2
  • Message_IllusionSpellRequirement1
  • Message_IllusionSpellRequirement2
  • Message_ManipulationSpellRequirement1
  • Message_ManipulationSpellRequirement2
31Jan/12Off

Chummer Build 300 Available

Build 300

  • changed all references of www.dndjunkie.com to Chummer's new home: www.chummergen.com
  • changed how item name translations are handled which should result in save files loading about twice as fast when using a language other than English
  • changes to how controls subscribe to events and memory management
30Jan/12Off

Chummer Build 299 Available

Yikes! As of this update, Chummer is now over 100,000 lines of code (not including the code to actually design the windows), and 111,000 lines of data!

Build 299

  • added support for Stacked Foci
  • Move to Vehicle button on the Weapons tab is no longer enabled if the character does not have any Vehicles
  • Active Skill filter list now includes options for filtering by Attribute and Skill Group
  • added Career Nuyen to Other Info tab in Career Mode which tracks how much Nuyen the character has gained over their career
  • Nuyen Expense window now shows the Refund checkbox to mark an income as not counting towards the character's career Nuyen total
  • fixed an issue where Power Focus was adding its Improvements to a character when added, before it is marked as Bonded (resulting in the same bonus being applied twice)
  • Skill Groups now show their tooltips when disabled

New Strings

  • Label_OtherCareerNuyen
  • Checkbox_Expense_RefundNuyen
  • Button_CreateStackedFocus
  • Message_CannotStackFoci
  • Message_StackedFocusMinimum
  • MessageTitle_CannotStackFoci
  • Message_DeleteStackedFocus
  • String_StackedFocus
  • String_SelectItemFocus