Chummer, Warband, and the Civilopedia My own little development projects

30Jul/11Off

Chummer Build 167 Available

Build 167

  • Adept Powers that affect an Attribute can now be marked as not doubling the Power Point cost when the affected Attribute exceeds its Metatype Maximum
  • Improved Reflexes Adept Powers no longer double the Power Point cost when raising REA above its Metatype Maximum

 

29Jul/11Off

Chummer Build 166 Available

Build 166

  • Spirits and Sprites now have their Bound checkbox set correctly when loading a character
  • renamed Select Contact Connection Modifiers window to Advanced Contact Options
  • added Free Contact checkbox to Advanced Contact Options
  • clicking Cancel while selling a Weapon Accessory or Weapon Mod no longer sells the item
  • Armor Mods now display their calculated Availability when applicable
  • opening a linked Contact or Spirit now uses the same loading mechanism as other characters and properly sets the tab's title
  • added support for adding Notes to any item by right-clicking on an item and choosing Notes from the context menu (window can be quickly closed by pressing Esc which also saves the contents)

 

27Jul/11Off

Chummer Build 164 Available

Build 164

  • added support for <damageresistance /> to Improvement Manager which grants a character additional dice for Damage Resistance Tests
  • added Ballistic Armor and Impact Armor fields to the Condition Monitor tab in Career Mode
  • added Dmg Resistance Pool field to the Condition Monitor tab in Career Mode which shows the total number of dice the character gets for Damage Resistance Tests
  • Advanced Lifestyle Qualities are now properly cleared when moving from one Advanced Lifestyle to another in Career Mode
  • Spirits and Sprites no longer have their number of services owed limited by an Active Skill in Career Mode
  • Adept Powers that improve Attributes now double the Power Points cost when going over the Attribute's Metatype Maximum
  • Armor now displays the selected value for its Improvement when applicable
  • Armor and Armor Mods now show their name instead of internal ID when asking for values to be selected for an Improvement
  • Metamagics and Echoes now show their name instead of internal ID when asking for values to be selected for an Improvement
  • Mentor Spirits and Paragons now show their name instead of internal ID when asking for values to be selected for an Improvement
  • Martial Arts Advantages now show their name instead of internal ID when asking for values to be selected for an Improvement
  • Metatypes and Metavariants now show their name instead of internal ID when asking for values to be selected for an Improvement
  • Improvement dialogues now show the name of the item adding the Improvement for clarification if it's provided
  • canceling an Improvement dialogue when selecting a Mentor Spirit or Paragon now properly cancels the Quality being added
  • fixed an issue where deleting the last existing Weapon Accessory on a Weapon would also delete the first Weapon Mod
  • Advanced Lifestyles now print their Comforts, Entertainment, Necessities, Neighborhood, Security, and Qualities
  • binding a Focus in Career Mode now creates a Karma Expense Entry instead of requiring a manual Karma Expense Entry to be made
  • un-binding a Focus in Career Mode now asks for confirmation
  • added ability to filter Active Skills by All, Rating > 0, and Total Rating > 0 in Career Mode
  • special path characters are now ignored by Omae when attempting to save the downloaded file

 

22Jul/11Off

Chummer Build 160 Available

Build 160

  • fixed a logic error with Essence Loss and MAG/RES Attribute costs in Create Mode
  • fixed an issue where deleting an Adept Power would cause all other Powers below it to be delete as well
  • Metamagic and Echoes now show their sourcebook information when selected on the Initiation/Submersion tab
  • Mentor Spirit and Paragon information now appear on the Spells and Spirits and Sprites and Complex Forms tabs if a Mentor Spirit or Paragon has been selected
  • Armor now calculates its Armor Capacity if a value is not provided
  • Advanced Lifestyles can no longer go below 0 LP which would cause the application to throw an error
  • Advanced Lifestyle information is now properly cleared when selecting another Lifestyle from the list in Career Mode
  • Gear now supports items having a cost of Gear Cost * X

 

19Jul/11Off

Chummer Build 157 Available

Build 157

  • losing access to the Adept Powers tab now properly clears the list of the Adept Powers
  • losing access to the Spells and Spirits tab now properly clears all of the spells from the Spell list
  • losing access to the Initiation tab now properly removes any Improvements from Metamagics/Echoes
  • Attribute Modifiers can no longer take a character's minimum value below 1 unless they are a Critter (previously applied to anyone with access to the Critters tab)
  • only installed Weapon Mods and Accessories count towards Concealability
  • fixed an issue that could cause Maximum and Augmented Maximum Attribute values to display a value less than 0
  • ESS Loss now decreases MAG/RES directly instead of lowering its effective value (in Create mode, this only lowers the Maximum Attribute value)
  • if MAG/RES ever drop to 0 from ESS Loss from Cyberware/Bioware in Career Mode, the character suffers burnout, losing access to all of their MAG/RES abilities and Attribute-linked Skills become Knowledge Skills
  • removing a Focus/Metamagic Focus from Gear properly removes the matching Bound Focus from the character
  • all Critters can now add Critter Powers from the Weakness category, even if they're not usually allowed to select additional Critter Powers
  • added tooltips for Augmented Attribute values to show how the Augmented value is being calculated
  • Omae now displays a message if a character cannot be downloaded instead of throwing an error
  • Omae now ignores special pathing characters in character names to avoid errors
  • Omae window can now be resized vertically to fit more characters in the window on larger displays
17Jul/11Off

Chummer Build 155 Available

Build 155

  • added support for <avail3 /> and <avail6 /> to Gear
  • revised how searching for Gear works so that only items from the selectable Categories are searched for, and works when adding plugins
  • Weapon Mods now save their Rating and appear with the Mod's name when added to a Weapon
  • Gear now shows its Armor Capacity instead of standard Capacity when selected in the Armor list
  • Armor now adds any Armor Mods and Gear that comes with it by default
  • underbarrel Weapons now have 6 slots instead of 3
  • fixed an issue that prevented the Sensors category from being available to Vehicle Sensors in Career Mode
  • added Group Name to the list of fields for a Contact's Connection Modifiers
  • background Colour of Contacts can now be changed through the Contact's Connection Modifiers window

 

16Jul/11Off

Chummer Build 153 Available

Build 153

  • fixed an issue with the Improvement Manager that forced values to be selected after changing the Rating of an Adept Power
  • character's Created status is now sent as part of their upload information for Omae
  • added support for filtering characters in Career or Create Mode to Omae
  • added a My Account button to Omae that appears after you are logged in which lets you add or change the email address for your account
  • added support for resetting your Omae password which emails your new password (must have an email address set for your account)

 

15Jul/110

Chummer Build 152 Available

Build 152

  • fixed an issue that caused non-numeric Cyberware Plugin costs to throw an error when selected in the Select Cyberware window
  • fixed an issue where users who were not logged into Omae could impersonate an existing user

 

15Jul/110

Tomb Kings Data File Updated

The Tomb Kings data file has been update to apply the minor corrections made in last week's 1.0 errata.

Filed under: Warband No Comments
14Jul/110

Chummer Build 151 Available

Build 151

  • Omae no longer allows blank user names or passwords
  • fixed an issue that caused non-numeric Armor Mod costs to throw an error when selected after being added to a character