30Jul/11Off
Chummer Build 167 Available
Build 167
- Adept Powers that affect an Attribute can now be marked as not doubling the Power Point cost when the affected Attribute exceeds its Metatype Maximum
- Improved Reflexes Adept Powers no longer double the Power Point cost when raising REA above its Metatype Maximum
29Jul/11Off
Chummer Build 166 Available
Build 166
- Spirits and Sprites now have their Bound checkbox set correctly when loading a character
- renamed Select Contact Connection Modifiers window to Advanced Contact Options
- added Free Contact checkbox to Advanced Contact Options
- clicking Cancel while selling a Weapon Accessory or Weapon Mod no longer sells the item
- Armor Mods now display their calculated Availability when applicable
- opening a linked Contact or Spirit now uses the same loading mechanism as other characters and properly sets the tab's title
- added support for adding Notes to any item by right-clicking on an item and choosing Notes from the context menu (window can be quickly closed by pressing Esc which also saves the contents)
27Jul/11Off
Chummer Build 164 Available
Build 164
- added support for <damageresistance /> to Improvement Manager which grants a character additional dice for Damage Resistance Tests
- added Ballistic Armor and Impact Armor fields to the Condition Monitor tab in Career Mode
- added Dmg Resistance Pool field to the Condition Monitor tab in Career Mode which shows the total number of dice the character gets for Damage Resistance Tests
- Advanced Lifestyle Qualities are now properly cleared when moving from one Advanced Lifestyle to another in Career Mode
- Spirits and Sprites no longer have their number of services owed limited by an Active Skill in Career Mode
- Adept Powers that improve Attributes now double the Power Points cost when going over the Attribute's Metatype Maximum
- Armor now displays the selected value for its Improvement when applicable
- Armor and Armor Mods now show their name instead of internal ID when asking for values to be selected for an Improvement
- Metamagics and Echoes now show their name instead of internal ID when asking for values to be selected for an Improvement
- Mentor Spirits and Paragons now show their name instead of internal ID when asking for values to be selected for an Improvement
- Martial Arts Advantages now show their name instead of internal ID when asking for values to be selected for an Improvement
- Metatypes and Metavariants now show their name instead of internal ID when asking for values to be selected for an Improvement
- Improvement dialogues now show the name of the item adding the Improvement for clarification if it's provided
- canceling an Improvement dialogue when selecting a Mentor Spirit or Paragon now properly cancels the Quality being added
- fixed an issue where deleting the last existing Weapon Accessory on a Weapon would also delete the first Weapon Mod
- Advanced Lifestyles now print their Comforts, Entertainment, Necessities, Neighborhood, Security, and Qualities
- binding a Focus in Career Mode now creates a Karma Expense Entry instead of requiring a manual Karma Expense Entry to be made
- un-binding a Focus in Career Mode now asks for confirmation
- added ability to filter Active Skills by All, Rating > 0, and Total Rating > 0 in Career Mode
- special path characters are now ignored by Omae when attempting to save the downloaded file
22Jul/11Off
Chummer Build 160 Available
Build 160
- fixed a logic error with Essence Loss and MAG/RES Attribute costs in Create Mode
- fixed an issue where deleting an Adept Power would cause all other Powers below it to be delete as well
- Metamagic and Echoes now show their sourcebook information when selected on the Initiation/Submersion tab
- Mentor Spirit and Paragon information now appear on the Spells and Spirits and Sprites and Complex Forms tabs if a Mentor Spirit or Paragon has been selected
- Armor now calculates its Armor Capacity if a value is not provided
- Advanced Lifestyles can no longer go below 0 LP which would cause the application to throw an error
- Advanced Lifestyle information is now properly cleared when selecting another Lifestyle from the list in Career Mode
- Gear now supports items having a cost of Gear Cost * X
19Jul/11Off
Chummer Build 157 Available
Build 157
- losing access to the Adept Powers tab now properly clears the list of the Adept Powers
- losing access to the Spells and Spirits tab now properly clears all of the spells from the Spell list
- losing access to the Initiation tab now properly removes any Improvements from Metamagics/Echoes
- Attribute Modifiers can no longer take a character's minimum value below 1 unless they are a Critter (previously applied to anyone with access to the Critters tab)
- only installed Weapon Mods and Accessories count towards Concealability
- fixed an issue that could cause Maximum and Augmented Maximum Attribute values to display a value less than 0
- ESS Loss now decreases MAG/RES directly instead of lowering its effective value (in Create mode, this only lowers the Maximum Attribute value)
- if MAG/RES ever drop to 0 from ESS Loss from Cyberware/Bioware in Career Mode, the character suffers burnout, losing access to all of their MAG/RES abilities and Attribute-linked Skills become Knowledge Skills
- removing a Focus/Metamagic Focus from Gear properly removes the matching Bound Focus from the character
- all Critters can now add Critter Powers from the Weakness category, even if they're not usually allowed to select additional Critter Powers
- added tooltips for Augmented Attribute values to show how the Augmented value is being calculated
- Omae now displays a message if a character cannot be downloaded instead of throwing an error
- Omae now ignores special pathing characters in character names to avoid errors
- Omae window can now be resized vertically to fit more characters in the window on larger displays
17Jul/11Off
Chummer Build 155 Available
Build 155
- added support for <avail3 /> and <avail6 /> to Gear
- revised how searching for Gear works so that only items from the selectable Categories are searched for, and works when adding plugins
- Weapon Mods now save their Rating and appear with the Mod's name when added to a Weapon
- Gear now shows its Armor Capacity instead of standard Capacity when selected in the Armor list
- Armor now adds any Armor Mods and Gear that comes with it by default
- underbarrel Weapons now have 6 slots instead of 3
- fixed an issue that prevented the Sensors category from being available to Vehicle Sensors in Career Mode
- added Group Name to the list of fields for a Contact's Connection Modifiers
- background Colour of Contacts can now be changed through the Contact's Connection Modifiers window
16Jul/11Off
Chummer Build 153 Available
Build 153
- fixed an issue with the Improvement Manager that forced values to be selected after changing the Rating of an Adept Power
- character's Created status is now sent as part of their upload information for Omae
- added support for filtering characters in Career or Create Mode to Omae
- added a My Account button to Omae that appears after you are logged in which lets you add or change the email address for your account
- added support for resetting your Omae password which emails your new password (must have an email address set for your account)
15Jul/110
Chummer Build 152 Available
Build 152
- fixed an issue that caused non-numeric Cyberware Plugin costs to throw an error when selected in the Select Cyberware window
- fixed an issue where users who were not logged into Omae could impersonate an existing user
15Jul/110
Tomb Kings Data File Updated
The Tomb Kings data file has been update to apply the minor corrections made in last week's 1.0 errata.
14Jul/110
Chummer Build 151 Available
Build 151
- Omae no longer allows blank user names or passwords
- fixed an issue that caused non-numeric Armor Mod costs to throw an error when selected after being added to a character