28Nov/11Off
Chummer Build 254 Available
Build 254
- added support for <matrixinitiativepassadd /> to the Improvement Manager which stacks additional Matrix Initiative Pass bonuses on top of the highest value
- added support for <initiativepassadd /> to the Improvement Manager which stacks additional Initiative Pass bonuses on top of the highest value
- added <matrixinitiativepassadd /> to Simsense Booster and Simsense Accelerator
- added <initiativepassadd /> to Acceleration
- editing an Advanced Lifestyle no longer resets its number of pre-paid months to 1
- added support for naming standard Lifestyles
- melee Weapons mounted in Cyberlimbs now use the limb's STR for calculating their Damage
- reverted the change to Mystic Adept Power levels: as per the FAQ, their maximum level is based on your Adept MAG, not total MAG
- updated the Max. Spirit Force House Rule to also encompass Mystic Adept Power Levels
- Adept Powers now show their source and page information in a tooltip
- added support for transferring Weapons between a character's Inventory and Vehicles
- fixed an issue where purchasing additional Ammo could result in a divide by zero error
- Critter Powers tab is now properly cleared when access to Critter Powers has been lost
23Nov/11Off
Chummer Build 251 Available
Build 251
- added an optional rule for Armor Degradation (disabled by default)
- added support for Armor Degradation in Career Mode
- added support for transferring Gear between a character's Inventory and Vehicles
- fixed an issue where removing the last of a Gear that also created a Weapon entry would not remove the appropriate Weapon
- fixed an issue where adding Gear that resulted in a stack would create a duplicate copy of its Weapon
- attempting to move a character to Career Mode no longer throws an error when checking item Availability using a non-English language
22Nov/11Off
Chummer Build 250 Available
Build 250
- A.I.s can now select Commlink and Vehicles as their Home Node
- corrected the tooltip for Career Karma
- printout XML no longer includes object GUIDs
- Gear now includes <bonded /> and <equipped /> in the printout XML
- Gear and Vehicles now include <homenode /> in the printout XML
- Adept Powers are now correctly limited by the character's total MAG instead of the MAG allocated only to the character's Adept aspect
- Settings File list is now sorted correctly to prevent file mismatches
- Hacked and Do It Yourself Gear now apply the correct cost modifiers to Gear when added as plugins to Vehicles
- Autsofts and Skillsofts can now be Hacked
- fixed an issue that caused a Technomancer's Biofeedback Filter to never be given a Rating on printouts
- fixed an issue that caused newly added Cyberware to select Standard Grade immediately after being added
- fixed an issue that could cause Gear quantities to be incorrectly updated when selecting an item for the first time in Create Mode
- fixed an issue where adding Gear as a plugin could cause the quantity of the parent item to be modified
- added the ability to search for Complex Forms in the Select Complex Form window
- added options to automatically add Copy Protection and Registration plugins individually to Matrix Programs (enabled by default)
- added house rules for allowing a character to exceed 35 BP worth of Positive and Negative Qualities
- added an option to start the application in fullscreen mode (disabled by default)
- added a conext menu entry to edit Advanced Lifestyles
- Search field is now selected by default when opening windows with the ability to Search
- Gear Capacity should now calculate correctly when dealing with decimals in regions that use something other than "." to separate decimal places
- removed redundant "Chummer" from the window title and put character Alias before the current operating mode
- changing the number of months for a Lifestyle in Career Mode now marks the character as having unsaved changes
- Skills now include <source /> and <page /> information on the printout XML when appropriate
- Active Skills now show their source and page information in a tooltip
- removed the close box from a number of limited-selection windows that require a value to be selected
- Gear now displays the correct quantity when added as a plugin
- added a Buy Ammo button to the Weapons tab in Career Mode which allows you to select a type of Ammo and automatically assigns the correct Weapon Category for the currently-selected Weapon
- ampersand characters in Category and item names should no longer confuse the XML Manager when trying to match translated items
- Drain and Fading Attributes are now translated
- Ammo Category is now translated in the Out of Ammo message
- Quality names are now translated in the Swap Quality message
- Martial Art name is now translated in the Martial Art Advantage limit message
- Complex Form and Quality names are now translated in the Confirm Karma Expense messages
- Attribute, Skill, Skill Group, Martial Art, Complex Form, and Program Option names are now translated when creating Karma Expenses messages
- all Improvement dialogues should now show translated item names when appropriate
- Skill name is now translated in the Break Skill Group message
- Radius in Weapon Damage is now translated
- Skills now show the translated Attribute abbreviation
- Weapon Mount is now translated for Weapon Accessories
- Weapon Firing Modes now read from the translation file
- Spell Descriptors, Type, Range, Damage, Duration, and DV are now translated
- Critter Power Type, Action, Range, and Duration are now translated
- Cyberware, Bioware, and Gear Weapons now have their Category name translated on the Weapons tab
- included plugins that come with Cyberware (such as Cybereyes) are now properly translated when added to the character
- Commonly Used Skill on the Complex Forms tab are now translated
9Nov/11Off
Chummer Build 246 Available
Build 246
- Weapon reloading methods are now read from the translation file
- Weapon Accessories now show their mount points when selected
- Weapon Mods now show their mod slots when selected
- selecting a Weapon Accessory or Weapon Mod now updates the Range information to match the Weapon it's attached to
- loading a character with a Commlink Operating System Upgrade attached to a Commlink Operating System no longer throws an error
- Commlinks now check for Operating System Upgrades within their Commlink Operating Systems in addition to within the Commlink itself
- added <currentammo /> to the Weapon information in the printout XML which gives the name of the Ammo currently loaded in the Weapon
- Skills affected by Incompetent are now correctly marked as not allowing Defaulting
- Quality type is now translated in the printout XML
- Contact type is now translated in the printout XML
- Weapon RC now always displays as a whole number (no brackets) since it always shows the Weapon's RC based on the currently installed plugins (the brackets just made things more confusing)
- XML indenting/formatting is preserved when adding a custom Cyberware Suite or PACKS Kit to an existing custom file
- FIRE! and Reload buttons and Ammo selection list are now only enabled when an appropriate Weapon is selected
- Vehicle Weapons now show their Dice Pool (Targeting Autosofts must be given a value that matches the Weapon's Category, otherwise it assumes that the highest-rated Targeting Autosoft should be used)
- Increased Cylinder Weapon Mod now properly changes the Weapon's Ammo to 8(cy)
- added Hollow Cyberlimb and Hollow Cybertorso to the Post-Mortem Modifications Category in Gear
- Save As now uses the character's Alias instead of their Name
- fixed an issue where converting the Metatype of an older character would throw an error if their MAG or RES were set to 0
7Nov/11Off
Chummer Build 244 Available
Build 244
- Character Name has been shortened to Name and moved to the Character Info tab (swapping places with Alias which now appears on the Common tab)
- editing a Nuyen Expense now properly shows the Nuyen labels instead of Karma ones
- Skillsofts and Autosofts now come with the Copy Protection and Registration Program Options when added
- Weapon Modifications and Accessories now show their calculated cost instead of "Weapon Cost"
- options in the FIRE menu are now translated names
- Gear now shows its translated Category properly
- Metatype and Metavariant are now translated in the printout XML
- Weapon Modification Category name in the Select Weapon Mod window is now translated
- Avail fields now show their translated Avail code
- Expense Entries that are created automatically now use the translated names of the items affected/added
- added missing tooltip for Metatype Source
- Notes can now be added to Bioware
- Gear, Armor, and Cyberware now support items that have a variable Cost that is not tied to Rating
- Select Weapon Category message when purchasing Ammo now reads from the translation file
- Weapon Damage and AP codes now read from the translation file
- Edit Expense window now uses the system's current date and time format for displaying date and time information
- editing an Expense with an amount of 0 no longer throws an error
4Nov/11Off
Chummer Build 242 Available
Build 242
- attempting to Bond Foci that do not provide Improvements no longer throws an error
- Improvement Manager now ignores all attempts to create Improvements when no Improvement information is provided
- verify data file process now correctly ignores all custom data files
- Skill Specializations no longer allow a value of all spaces
- fixed the way that discounted Adept Powers are calculated and rounded (Points x Rating x Discount, rounded instead of (Points x Discount, rounded) x Rating)
- time on Expense Entries can now be modified
- Vehicles now show their System Rating
3Nov/11Off
Chummer Build 241 Available
Build 241
- Cyberware Weapons can now be reloaded using the appropriate Ammo type
- Knowledge Skills list is now populated using the selected language if possible
- Skill Specialization list is now populated using the selected language if possible
- select text window now reads from the language file
- attempting to add an Echo no longer throws an error when the window opens
- Notes window can now be resized
- editing Notes now marks a character as having changes
- added Living Persona information to the Complex Forms tab
- A.I.s no longer add a Rating to the Ergonomic Program Option since it doesn't actually have one
- reorganised Gear Categories to more closely match those found in the Runner's Toolkit Compiled Tables booklet
- removed most Gear Category restrictions from items since components can be purchased on their own and combined later and allow greater flexibility
- selecting Undo Karma Expense or Undo Nuyen Expense without an item selected no longer throws an error
- Essence Holes no longer count towards Bioware and Cyberware Essence totals and just affect the character overall
- the Delete key now does the same thing as pressing the Delete button when a list item is selected (Qualities, Critter Powers, Metamagics/Echoes)
- Metatypes and Metavariants now show their translated names in the Create and Career windows
- Metatype and Metavariant source information is now shown below the Metatype label in the Create and Career window
- Maximum Armor Modification and Armor Suit Capacity (both found on AR 44) are now Optional Rules (disabled by default)
- Armor Capacity is now calculated properly for Armors without an inherent Capacity value according to the Maximum Armor Modification rule found on AR 44
- tabs now show the character's Alias instead of their Name if they have an Alias
- Weapon Dice Pool total in Career Mode now includes the bonus for the Smartgun System if the Weapon has a Smartgun System Accessory or Modification and the character has an item that provides a Smartlink
- Select Gear window no longer shows Categories that have no items for its current context
- Vehicle Mods now support <pilot /> to change a Vehicle's Pilot Rating
- Vehicles now show their Firewall, Signal, and Response Ratings
- added <movementwalk />, <movementswim />, and <movementfly /> to the printout XML to make displaying the Movement, Swim, and Fly speed easier
- Skills in the printout XML now output their translated Attribute, Skill Group, and Skill Category