22Nov/11Off
Chummer Build 250 Available
Build 250
- A.I.s can now select Commlink and Vehicles as their Home Node
- corrected the tooltip for Career Karma
- printout XML no longer includes object GUIDs
- Gear now includes <bonded /> and <equipped /> in the printout XML
- Gear and Vehicles now include <homenode /> in the printout XML
- Adept Powers are now correctly limited by the character's total MAG instead of the MAG allocated only to the character's Adept aspect
- Settings File list is now sorted correctly to prevent file mismatches
- Hacked and Do It Yourself Gear now apply the correct cost modifiers to Gear when added as plugins to Vehicles
- Autsofts and Skillsofts can now be Hacked
- fixed an issue that caused a Technomancer's Biofeedback Filter to never be given a Rating on printouts
- fixed an issue that caused newly added Cyberware to select Standard Grade immediately after being added
- fixed an issue that could cause Gear quantities to be incorrectly updated when selecting an item for the first time in Create Mode
- fixed an issue where adding Gear as a plugin could cause the quantity of the parent item to be modified
- added the ability to search for Complex Forms in the Select Complex Form window
- added options to automatically add Copy Protection and Registration plugins individually to Matrix Programs (enabled by default)
- added house rules for allowing a character to exceed 35 BP worth of Positive and Negative Qualities
- added an option to start the application in fullscreen mode (disabled by default)
- added a conext menu entry to edit Advanced Lifestyles
- Search field is now selected by default when opening windows with the ability to Search
- Gear Capacity should now calculate correctly when dealing with decimals in regions that use something other than "." to separate decimal places
- removed redundant "Chummer" from the window title and put character Alias before the current operating mode
- changing the number of months for a Lifestyle in Career Mode now marks the character as having unsaved changes
- Skills now include <source /> and <page /> information on the printout XML when appropriate
- Active Skills now show their source and page information in a tooltip
- removed the close box from a number of limited-selection windows that require a value to be selected
- Gear now displays the correct quantity when added as a plugin
- added a Buy Ammo button to the Weapons tab in Career Mode which allows you to select a type of Ammo and automatically assigns the correct Weapon Category for the currently-selected Weapon
- ampersand characters in Category and item names should no longer confuse the XML Manager when trying to match translated items
- Drain and Fading Attributes are now translated
- Ammo Category is now translated in the Out of Ammo message
- Quality names are now translated in the Swap Quality message
- Martial Art name is now translated in the Martial Art Advantage limit message
- Complex Form and Quality names are now translated in the Confirm Karma Expense messages
- Attribute, Skill, Skill Group, Martial Art, Complex Form, and Program Option names are now translated when creating Karma Expenses messages
- all Improvement dialogues should now show translated item names when appropriate
- Skill name is now translated in the Break Skill Group message
- Radius in Weapon Damage is now translated
- Skills now show the translated Attribute abbreviation
- Weapon Mount is now translated for Weapon Accessories
- Weapon Firing Modes now read from the translation file
- Spell Descriptors, Type, Range, Damage, Duration, and DV are now translated
- Critter Power Type, Action, Range, and Duration are now translated
- Cyberware, Bioware, and Gear Weapons now have their Category name translated on the Weapons tab
- included plugins that come with Cyberware (such as Cybereyes) are now properly translated when added to the character
- Commonly Used Skill on the Complex Forms tab are now translated