23Mar/12Off
Chummer Build 347 Available
Build 347
- selecting Possesion or Inhabiatation in the Select Metatype window when creating a Spirit Critter now always adds the selected Power instead of trying to replace the Materialization Power which they might not have
- the number of Spells a character can know is now correctly limited to Spellcasting/Ritual Spellcasting Rating + Rating Modifiers instead of just the Skill's Rating
- all Spirits now show the number of additional Powers they can take on the Critter Powers tab
- fixed an issue where undoing a Cyberware/Bioware expense for a character that has MAG/RES would not restore their MAG/RES to its previous value
- fixed an issue where the character's Starting Nuyen Expense Entry would be lost if the character was not saved again after making the initial transition to Career Mode
- moving a character to Career Mode now uses the standard load character method instead of re-opening the character as-is in the Career Mode window
- renaming a Group or Armor Bundle now marks the character as having unsaved changes
- added support for grouping Custom Improvements
New Strings
- Button_AddGroup
- Message_DeleteImprovementGroup
- Button_EnableAll
- Button_DisableAll
- String_Roommates
Changed Strings
- Message_DeleteArmorLocation