30May/12Off
Chummer Build 388 Available
Build 388
- fixed an issue where clicking the Enable All or Delete All buttons on the Improvements tab with a group selected would throw an error
- fixed an issue where Underbarrel Grenade Launchers that come as part of a Weapon were not being properly marked as Underbarrel Weapons which caused errors to be thrown when adding Weapon Accessories and Mods until the file has been saved and reloaded
- Equip All and Unequip All buttons for Armor Bundles now correctly add and remove Improvements for Armor Mods and Gear
- Underbarrel Weapons that come as part of a base Weapon (such as the Ares Alpha Grenade Launcher) no longer have their Ammo cut in half when loading a save file
- Underbarrel Weapons now set their available options under the FIRE! button correctly
- added a checkbox to the Critter Powers tab to control whether or not each Critter Power counts towards the Critter's Power Point limit
- changed how Spirits calculate their number of used Power Points
- added a Blood Spirit checkbox to the Select Critter window when the Spirits category is selected which automatically adds the additional Critter Powers a Blood Spirit receives for free
- added tooltips to the Fading, Drain Resistance, and Spell Dice Pool fields
- Attributes now include <bp /> in their printout XML to indicate the amount of BP/Karma that has been spent on them (only accurate for characters that have not yet spent Karma on improving Attributes after starting their career)
- Skills now include <bp /> in their printout XML to indicate the amount of BP/Karma that has been spent on them (only accurate for characters that have not yet spent Karma on improving Skills after starting their career)
- adding a Fake License to a character that only has one Restricted item no longer automatically selects the item and instead keeps the Select Item window open, letting you choose the one item or enter a custom name
21May/12Off
Chummer Build 386 Available
Build 386
- fixed an issue where the cost of plugins was not calculated correct for Ammo that is sold in quantities greater than 1
- Ally Spirits now get their correct number of Critter Power Points
- added support for <dvbonus> and <apbonus> to Weapon Mods
- High-Power Chambering Weapon Mod now grants the Weapon bonuses instead of the High-Power Ammo so that Weapon stats are properly represented when empty
- High-Power Ammo now correctly applies a -2 Dice Pool modifier instead of a -2 RC modifier
- clicking OK in the Select Spell window without having a Spell selected no longer throws an error
- clicking OK in the Select Complex Form window without having a Complex Form selected no longer throws an error
- fixed an issue where the FIRE! options became disabled when using a language that has translated values for the different firing modes for a Weapon
- Underbarrel Weapons now correctly show their own Ammo remaining and Range information instead of the information for the parent Weapon
- added a tooltip to the Dice Pool on the Weapons tab in Career Mode to show how the Dice Pool is being calculated
16May/12Off
Chummer Build 385 Available
Build 385
- added support for Ammo affecting the Dice Pool of the Weapon they've been loaded into
- fixed an issue where selecting a Weapon attached to a Vehicle Weapon Mount would occasionally throw an error
10May/12Off
Chummer Build 384 Available
Build 384
- fixed an issue where the Spirit/Sprite control would throw an error when loading a saved character or attempting to add a new Spirit/Sprite
9May/12Off
Chummer Build 383 Available
Build 383
- when creating a character with Karma, the cost for Special Attributes is now included in the maximum cost calculation as per RC 42
- fixed an issue where Spells were not being translated when loading a saved character
- Spirit and Sprite names are now properly translated when adding a new Spirit or Sprite to a character and use the proper Critter Metatype when creating a linked Critter
- fixed an issue where clicking the Add & More button in the Select Weapon Accessory window would throw an error when trying to add additional Accessory to a non-Vehicle-mounted Weapon
- fixed an issue where the Advanced Lifestyles window would put some Lifestyles into the High category instead of Middle if their LP fell within a certain range
- corrected a stupid mistake where Limited Spells were adding +2 to their DV instead of +2 to the Resistance Dice Pool
3May/12Off
Chummer Build 380 Available
Build 380
- added support for <selectweapon /> to the Improvement Manager which asks the character to select one of the Weapons (or enter text if being applied to a Vehicle)
- print window (when open) automatically refreshes when the character is modified in Create Mode
- Weapon printout XML now includes <ammoslot1 />, <ammoslot2 />, <ammoslot3 />, and <ammoslot4 /> to show which Ammo is loaded in each Ammo slot
- Weapon printout XML now correctly looks for Ammo anywhere on the character/Vehicle
- characters that are built with unlimited BP/Karma and have the Character can spend any number of points on Nuyen House Rule enabled are no longer forced to having 0 points in Nuyen
- Limited Spells now include their +2 DV bonus in their displayed DV when selected
- fixed an issue where canceling a Skill Specialization for a Grouped Skill in Career Mode then re-entering it would cause the Skill Group to remain intact and the Specialization to cost 0 Karma
- Gear that require a value to be selected now correctly ask for this information when added to a Vehicle
- Complex Forms now enforce the number of Program Options they can have
New Strings
- Message_ConntAddComplexFormOptionLimit