29Aug/12Off
Chummer Build 407 Available
Build 407
- Weapon Mods that use a Total Cost multiplier now use the full multiplier instead of multiplier - 1
- Weapon Dice Pool now shows the same tooltip in Create Mode as it does in Career Mode
- Weapons now include their modified firing mode in the printout XML
- fixed an issue where Vehicle Mods that included Vehicle Cost in their cost could throw an error when attempting to add it to a Vehicle
- Complex Form total on the Build Point Summary tab calculates its value correctly again
- Advanced Lifestyles that had the Street - Z-zones/Barrens or Luxury-AAA Neighborhoods no longer throw an error when attempting to edit them
- fixed an issue that prevented Advanced Lifestyles from showing the list of Qualities when editing them
- Spirit and Sprite names are now translated on the printout when using a non-English language
- Weapons created by Gear (such as Missiles) now use the <avail />, <cost />, and <owncost /> of the Gear that created them in the printout XML
20Aug/12Off
Chummer Build 405 Available
Build 405
- added support for naming Gear
- fixed an issue where clicking the +/- buttons for Lifestyles without a Lifestyle selected would throw an error
- Improvements can now include an Attribute name (see below)
- Qualities can now be marked as Free in Create Mode, reducing their cost to 0 BP/Karma
- Cyberware can no longer have an Avail lower than 0
Attribute Names in Improvements
Attribute names (such as RES and STR) can now be used in an Improvement's value XML, such as <movementpercent>MAG * 50</movementpercent>. This will not change when the character's Attribute changes; it will only use the Attribute's value at the time the Improvement is added. If the character's Attribute changes after this Improvement has been added, you will need to select Re-Apply Improvements from the Special menu.
New Strings
- Menu_NameGear
- Message_SelectGearName
- String_GearName
3Aug/12Off
Chummer Build 403 Available
Build 403
- added a house rule to allow the creation and addition of Bioware Suites
- added support for adding and creating Bioware Suites
- added <owncost /> to printout XML for equipment which contains just the cost of the individual item
- fixed an issue that prevented Weapons in the Weapons list from being reordered using drag-and-drop
- added support for Locations within Weapons
New Strings
- Menu_SpecialAddBiowareSuite
- Menu_SpecialCreateBiowareSuite
- Checkbox_Option_AllowBiowareSuites
- Title_SelectBiowareSuite
- Label_SelectBiowareSuite_PartsInSuite
- Title_CreateBiowareSuite
- Message_DeleteWeaponLocation
Modified Strings
- Message_CyberwareSuite_InvalidFileName
- Message_CyberwareSuite_DuplicateName
- MessageTitle_CyberwareSuite_DuplicateName
- Message_CyberwareSuite_SuiteCreated
- MessageTitle_CyberwareSuite_SuiteCreated