Chummer, Warband, and the Civilopedia My own little development projects

30Jan/13Off

Chummer Build 445 Available

Build 445

  • Qualities that require Street Cred to be equal to or greater than Notoriety now meet the requirements when Street Cred and Notoriety are the same value (previously had to be greater which was wrong)
  • Monofilament Chainsaw now adds a Weapon to the character when selected
  • fixed an issue where Weapons that did not belong to an Exotic Category but used an Exotic Active Skill would only calculate their Dice Pools correctly if the character had a non-Specialized Exotic Active Skill
  • added True Drake Qualities from The Clutch of Dragons
  • the break Skill Group confirmation window now correctly shows the name of the Skill Group the Active Skill is a member of instead of the name of the Active Skill
  • swapping a Latent Quality for its fully-realised version now allows the character to start with MAG/RES of 1 and has the same effect as turning on the "Essence loss only reduces MAG/RES maximum" house rule
  • Convert to Cyberzombie now marks the character as having unsaved changes
  • Reduce Attribute now marks the character as having unsaved changes
  • fixed an issue where a Metavariant could be selected before selecting a Metatype which causes an error to be thrown
  • added a link to the current Dumpshock Thread to the Help menu
  • corrected the DV for the Fangs Weapon created by the Positive Quality
  • corrected the sourcebook for the Body Glove Spell
  • changed how the OK button positions itself in the Settings window in an attempt to keep its text being cutoff by the bottom of the window
  • Exotic Active Skills now populate their Specialization lists with the names of Weapons that make use of the Active Skill
  • added an option to select the default character sheet that will be used when opening the print view for a character

New Strings

  • String_Break
  • Label_Options_DefaultCharacterSheet
20Jan/13Off

Chummer Build 441 Available

Build 441

  • fixed an issue where the default plugins that come with Cyberware (such as Image Link for Cybereyes) would not have their parent associated to them until loading a saved file, allowing their Grade to be changed
  • fixed an issue where clicking the Add & More button in the Select Cyberware window would cause plugins to be added to the last added item instead of the item originally selected
  • changed how the Select a Cyberware Suite calculates the total Nuyen and Essence costs
  • Cyberware Suites allow plugins up to any depth (recursive to any number)
  • Improvement Manager now supports forcing an item to use a specific side of the body
  • adding a Cyberware Suite now marks the character as having unsaved changes
  • Qualities can now have Essence, combined Attribute values, total Attribute value, Cyberware, Bioware, Cyberware categories, combined Skill Group values, Active Skills, and Street Cred being higher than Notoriety as prerequisites for selecting them to support the new Way of the Samurai Qualities
  • changed how the total values of Lifestyles are calculated in an attempt to avoid crashes on non-Windows computers using Wine
  • changed a number of items to use OS-independent path strings
  • Active Commlink checkbox no longer appears when a Commlink Upgrade is selected
  • Gear with Signal, Response, Firewall, and System can now be affected by Commlink Upgrade and Commlink Operating System Upgrade items to improve their Ratings
9Jan/13Off

Chummer Build 439 Available

Build 439

  • Cyberware attached to the character can now have plugins attached to plugins (recursive to any number)
  • Cyberware now supports items that both grant and consume capacity (X/[Y])
  • Commlinks on the Gear tab can now be marked as being the character's Active Commlink which automatically updates Matrix Initiative to use the proper Response
  • Program Packages and Software Suites can now be Hacked
  • added support for deleting Custom PACKS Kits through the Add PACKS Kits window
  • fixed an issue where Commlinks that came with plugins would create multiple copies of them when purchased
  • items in Custom PACKS Kits no longer include all of their default plugins and instead only add the plugins that were attached to them when the Kit was saved
  • added a "Generic Mod" Vehicle Mod to allow one-off Mods for Vehicles (typically Drones) more easily
  • fixed an issue where Gear with a <selecttext /> Improvement would not prompt for a value when added to a Vehicle
  • undoing a Nuyen Expense for a piece of Cyberware now removes any Weapons that the Cyberware created
  • added an Essence Consumption section to the Cyberware and Bioware tab that show the character's total values for Cyberware, Bioware, and Essence Hole deductions
  • added an option to control the number of decimal places that Essence is rounded to (2 by default)
  • a Complex Form's Rating can now be selected when in Career Mode with the Use alternate Complex Form cost optional rule turned on to see what the Dice Pool would be for the desired Rating

New Strings

  • Label_EssenceConsumption
  • Label_Cyberware
  • Label_Bioware
  • Label_EssenceHole
  • Label_Options_EssenceDecimals