Chummer, Warband, and the Civilopedia My own little development projects

30Jan/13Off

Chummer Build 445 Available

Build 445

  • Qualities that require Street Cred to be equal to or greater than Notoriety now meet the requirements when Street Cred and Notoriety are the same value (previously had to be greater which was wrong)
  • Monofilament Chainsaw now adds a Weapon to the character when selected
  • fixed an issue where Weapons that did not belong to an Exotic Category but used an Exotic Active Skill would only calculate their Dice Pools correctly if the character had a non-Specialized Exotic Active Skill
  • added True Drake Qualities from The Clutch of Dragons
  • the break Skill Group confirmation window now correctly shows the name of the Skill Group the Active Skill is a member of instead of the name of the Active Skill
  • swapping a Latent Quality for its fully-realised version now allows the character to start with MAG/RES of 1 and has the same effect as turning on the "Essence loss only reduces MAG/RES maximum" house rule
  • Convert to Cyberzombie now marks the character as having unsaved changes
  • Reduce Attribute now marks the character as having unsaved changes
  • fixed an issue where a Metavariant could be selected before selecting a Metatype which causes an error to be thrown
  • added a link to the current Dumpshock Thread to the Help menu
  • corrected the DV for the Fangs Weapon created by the Positive Quality
  • corrected the sourcebook for the Body Glove Spell
  • changed how the OK button positions itself in the Settings window in an attempt to keep its text being cutoff by the bottom of the window
  • Exotic Active Skills now populate their Specialization lists with the names of Weapons that make use of the Active Skill
  • added an option to select the default character sheet that will be used when opening the print view for a character

New Strings

  • String_Break
  • Label_Options_DefaultCharacterSheet