Chummer, Warband, and the Civilopedia My own little development projects

26Jun/13Off

Chummer Build 489 Available

Build 489

  • fixed an issue where the Mystic Adept MAG split would apply Essence Penalties to the Adept portion of MAG a second time
  • fixed an issue where using Save As would not fix MAG/RES correctly before moving to Career Mode; Save and Save As now use the same code
25Jun/13Off

Chummer Build 488 Available

Build 488

  • corrected an issue where saving the character would not take regional number settings into consideration, causing Essence Penalties to be calculated incorrectly in regions that do not use "." to indicate decimal places
24Jun/13Off

Chummer Build 487 Available

Build 487

  • changed when MAG/RES value is calculated when saving to Career Mode to hopefully get this working properly
23Jun/13Off

Chummer Build 486 Available

Build 486

  • Essence value when access to MAG/RES is gained is now only recorded in Career Mode as intended
22Jun/13Off

Chummer Build 485 Available

Build 485

  • fixed an issue where MAG/RES values are not saved correctly if the character has an Essence Penalty when moving to Career Mode
  • fixed an issue in Career Mode where the Magician/Adept MAG split was calculated based on Maximum MAG instead of actual MAG
22Jun/13Off

Chummer Build 484 Available

Build 484

  • added support for <essencemax /> to the Improvement Manager which increases the character's maximum Essence
  • changed the Essence Custom Improvement to only affect the current value of the character's Essence as intended
  • characters now record their Essence when MAG/RES is added to them and use that point to determine Essence Penalties instead of basing it on the Metatype's maximum Essence value (corrects issues for Latent Technomancer/Latent Awakening)
  • fixed an issue where Melee Weapons would incorrectly believe they contained splash damage in their DVs and showed their DV formula instead of their calculated DV
  • changed how Weapons calculate their Ammo capacity to correct an issue with adding the Extended Clip Weapon Mod to Weapons that have multiple clips
17Jun/13Off

Chummer Build 483 Available

Build 483

  • undoing a Removed Negative Quality Expense now adds the Quality back to the character
  • only Skills from currently active sourcebooks are shown in the Skills list
  • hopefully fixed the issue with MAG/RES, Essence penalties, and the Essence Loss Only Reduces MAG/RES Maximum house rule status
  • MAG and RES should no longer show values less than 0 in Career Mode
  • fixed an issue that caused non-Exotic Weapons that use an Exotic Weapon Skill to not appear properly in the Exotic Weapon Skill Specialization list
  • Nexi can now be marked as being a Home Node for an A.I.
  • added Vehicles Notes to the Vehicle Block sheet
11Jun/13Off

Chummer Build 480 Available

Build 480

  • added support for <cyborgessence /> to the Improvement Manager which permanently reduces a character's Essence to 0.1.
  • Weapons that deal splash damage such as Grenades now have their bonus damage from More Lethal Gameplay and Weapon Mods calculated properly