Chummer, Warband, and the Civilopedia My own little development projects

15Jun/110

Chummer Build 117 Available

Build 117

  • added support for <freespiritpowerpoints /> to Improvement Manager which grants additional Power Points to Free Spirit characters
  • added support for Free Spirit characters (see below)
  • added support for A.I. character (see below)
  • added A.I. Critters from Unwired
  • added Sprite Critters (big thanks to ShadowWalker for providing these)
  • added support for <gears /> to critters.xml so A.I. Critters can come pre-equipped with their Programs
  • Military Grade Armor now uses the proper BOD X 3 limit for Armor Encumbrance (having a single piece of Military Grade Armor equipped raises a character's Encumbrance limit, regardless of any additional Armor they may be wearing)
  • Shapeshifters now have access to the Critters tab and have been given their Critter Powers (which also lets them add/remove Vulnerability and Allergy Critter Powers for their Untouched By Silver optional rule)
  • Shapeshifters now have Metavariants which let them select a Metatype for their Not Quite Always Human optional rule
  • Select Critter Powers window now groups Powers by Category
  • unarmed damage now correctly rounds up instead of down
  • added an option to allow free Knowledge Skills for characters in Karma Build Mode (disabled by default)
  • added an option to allow CHA x 2 free points of Contacts for characters in Karma Build Mode (disabled by default)
  • Career Mode correctly uses the Metatype's maximum Essence as the baseline for determining Essence Loss penalties
  • Exotic Active Skills no longer eat up points for selecting their Specialization
  • added support for <inherited /> Quality Requirement which indicates the Quality can only be gained when it is part of a Metatype
  • Skill Ratings in critters.xml now support expressions

Free Spirit Characters
Magic replaces Force since they are the same Attribute for the Free Spirit. When you first create a Free Spirit character, your Attribute BP total will be very high but is technically correct. All of the character's Attribute start at 2 and have a Metatype Maximum of 2 (the Free Spirit's starting Force/Magic). This means that all of your Attribute costs are being calculated at their Metatype Maximum which adds +15BP per Attribute. (This technically breaks all of the other written rules saying only 1 Physical/Mental Attribute can be at it's Metatype Maximum.) When MAG 3 or higher is selected, this number drops back down since they are all no longer at their Metatype Maximum. (And who would play a Force 2 Free Spirit anyways?)

A.I. Characters
Resonance replaces Rating. Their free Programs can be purchased through Gear by selecting the Free! checkbox when purchasing.

Comments (0) Trackbacks (0)

No comments yet.


Leave a comment

No trackbacks yet.