23Jun/110
Chummer Build 126 Available
Build 126
- added Expense Undo support for Nuyen: Armor Mod, Nuyen: Weapon Accessory, Nuyen: Weapon Mod, Nuyen: Vehicle Mod, Nuyen: Vehicle Gear, Nuyen: Vehicle Weapon, Nuyen: Vehicle Weapon Accessory, Nuyen: Vehicle Weapon Mod, Nuyen: Increase Lifestyle, Karma: Add Spell, Karma: Skill Specialization, Karma: Skill Group Rating, Karma: Skill Rating, Karma: Metamagic/Echo, Karma: Initiate Grade, Karma: Add Martial Art, Karma: Martial Art Rating, Karma: Martial Art Maneuver, Karma: Add Complex Form, Karma: Improve Complex Form, Karma: Add Complex Form Option, Karma: Improve Complex Form Option
- reorganised Options window into tabs so it is less cluttered
- fixed an issue that prevented Technomancers from improving their Complex Forms when the maximum Rating equaled their RES Attribute
- deleting a Complex Form Option now actually removes it from the Complex Form
- Skillsofts Complex Forms and Complex Form Options now only cost an amount of Karma equal to the Complex Form Improvement cost (default 1)
- Skillsofts Complex Forms now require the character to have the Biowire Echo
- Select Quality window now lets any Quality be selected when Ignore Rules is turned on
- selecting the Selected Vehicle item when any Vehicle has a Sensor Plugin no longer throws an error
- added support for the optional rule to ignore Armor Encumbrance when only a single piece of Armor is worn (disabled by default)
- list of sourcebooks in the Options window no longer requires the book to be selected before it can be checked/unchecked
- Update window now appears when updates are downloading and Automatic Updates are enabled so it doesn't appear as though the application has hung
- added support for changing a character's Metatype while in Create Mode (found in the Special menu)
- Free Contacts and Free Knowledge Skills options now show the proper checked status after saving options
- right-clicking on a file name in the most recently used list now makes it sticky so it always appears in the menu (right-click again to un-sticky)
- Source labels now show the full book name in a tooltip when you hover over them
- Qualities no longer add their Improvements to the character if they cannot be added because of BP/Karma limitations
- Bioware, Cyberware, Gear, Armor, and Armor Mods no longer add their Improvements to the character if they do not have enough Nuyen to purchase them in Career Mode
- Used Vehicles no longer throw an error when trying to add them to a character in regions that use "," to separate decimal places
- Condition Monitor penalties have been corrected to use the highest value, not cumulative
- Weapons now use the total ammo bonus modifier for all Mods instead of applying each bonus separately
- added support for Additional Clip adding a second clip to the Weapon
- Firing Selection Weapon Mods are now a separate item for each Mode that can be selected and add their Mode to the Weapon
- Complex Form Options have been added to printout XML
- Complex Form Options now appear on character sheets
- Text-Only character sheet not prints Complex Forms when applicable
- all Critter Powers are removed from the character if access to the Critters tab is lost
- Infected Qualities now grant access to the Critters tab and add the appropriate Critter Powers