Chummer, Warband, and the Civilopedia My own little development projects


Chummer Build 458 Available

Build 458

  • added support for Anaconda Shifters from Corporate Intrigue
  • added an optional rule to allow any Detection Spell to be taken as an Extended version (see below)
  • fixed an issue where Adept Powers that affected the base Rating of an Attribute would not be properly reflected in the Attribute's Augmented value on the Common tab
  • fixed an issue where adding a Cyberware Commlink would not automatically create the Headerware: Commlink Location on the Gear tab
  • added support for Aerodynamic Grenades which appears as a checkbox in the Select Gear window when a throwable Grenade is selected
  • SR4 character sheet now shows the Power Point cost and total Power Point cost for each Adept Power

Extended range Spells Optional Rule
When the Allow any Detection Spell to be taken as Extended range version (SM 165) optional rule is enabled, the Extended versions of Spells are no longer shown in the Spell list. Instead, an Extended version of each Detection Spell can now be selected by checking the Extended Spell checkbox. If this optional rule is disabled, the Extended versions of the Spells still appear in the list as normal.

New Strings

  • Checkbox_Aerodynamic
  • Checkbox_SelectSpell_ExtendedSpell
  • Checkbox_Options_ExtendAnyDetectionSpell
  • Tip_SelectSpell_ExtendedSpell
  • String_SpellExtended

Chummer Build 456 Available

Build 456

  • fixed an issue where adjusting individual Skill Ratings with the Allow Skill Groups to be broken during character creation rule turned on would calculate the BP cost incorrectly
  • fixed an issue where attempting to undo an Expense for a piece of Gear that has been moved to the non-default Location would throw an error

Chummer Build 455 Available

Build 455

  • fixed an issue where the Select Weapon Accessory window would display items from all sourcebooks instead of only the ones selected in the Options window
  • added an optional rule to enable the breaking of Skill Groups while in Create Mode
  • added support for purchasing Cyberware Suites in Career Mode (see below)

Cyberware Suites in Career Mode
Cyberware Suites can now be purchased for a character while in Career Mode. However, please note that it is not possible to undo the Nuyen Expense for the Cyberware Suite as it is a collection of multiple pieces of Cyberware. If you're uncertain about a Cyberware Suite, please save your character before adding one to them in Career Mode.

New Strings

  • Checkbox_Options_BreakSkillGroupsInCreateMode
  • String_ExpensePurchaseCyberwareSuite

Chummer Build 453 Available

Build 453

  • added support for linking to PDF files (see below)
  • fixed an issue where the More Lethal Gameplay optional rule was not applying its bonus to Weapons loaded with Ammo that replaces the Weapon's DV, such as Stick-N-Shock Ammo
  • fixed an issue where undoing a Karma Expense for a Focus would not remove the appropriate Focus from the list of Bondable Foci
  • Sideways Genetic Infusion (Bioware) now affects Combat Active Skills
  • added an option to control whether or not times need to be entered when creating a new Expense (they are still shown in the list to provide proper sorting)
  • Expenses no longer show the seconds of the time since they are not relevant

PDF Support
PDF support has been tested with both Adobe Reader and Foxit Reader. Clicking on a sourcebook field (such as SR4 324) will open the linked PDF to the appropriate page. PDF links can be configured in the Options window. There are a few things to note with each application in terms of behaviour. With Adobe Reader, a new instance of the application is opened each time you click on a PDF link in Chummer. If you have the SR4 book open already then click on another SR4 link, a new copy of Adobe Reader is opened to the appropriate page, meaning you will have multiple copies of the SR4 book open at the same time. With Foxit Reader, if you already have the SR4 book open and click on an SR4 link, Foxit Reader will gain focus but will not jump to the appropriate page. Foxit Reader will only jump to the appropriate page if you do not already have a copy of that PDF open. Unfortunately these are not things I can control; they are how these reader applications have been setup to behave.

New Strings

  • Label_Options_PDFApplicationPath
  • Label_Options_PDFLocation
  • Label_Options_PDFOffset
  • Button_Options_PDFTest
  • Checkbox_Options_DatesIncludeTime

Chummer Build 449 Available

Build 449

  • added support for <ignorecmpenaltystun /> and <ignorecmpenaltyphysical /> to the Improvement Manager which ignore the character's Stun and Physical Condition Monitor Penalties respectively
  • added Restore Defaults buttons to the BP Cost and Karma Cost tabs in the Options window to restore the default values
  • fixed an issue where the Special Attributes do not count towards 50% Karma limit during character creation house rule would not work correctly if a Special Attribute put the character over the 50% Karma threshold
  • added support for relative file paths to Contacts and Spirits (see below)
  • changed how the total values of Cyberware is calculated in an attempt to avoid crashes on non-Windows computers using Wine
  • fixed an issue where adding a Weapon Focus to a Weapon would throw an error
  • Adept Power requirements can now filter on <allof /> and <oneof />
  • Shadowrun 4 sheets now display any entered notes for Cyberware/Bioware
  • Update is now prevent from running if there is more than one instance of Chummer open at the time to prevent errors
  • corrected the costs for the Gentlemen's Cane Sword variations
  • Gentlemen's Cane with Sword options now creates a Gentlemen's Cane Sword Weapon
  • marking a Nuyen Expense as being a Refund now records the Refund correctly and no longer counts towards the character's Career Nuyen total

Relative File Paths for Contacts and Spirits
Contacts and Spirits now support relative file paths for improved portability between computers. Chummer first looks for the exact file name that was linked. If it cannot be found, it falls back to using the relative path that was stored when the save file was linked to it. This will only work with save files that are linked in this and later versions of the application. In order to get this behaviour with previous save files, you will need to remove the link and re-link the save file to the Contact or Spirit.

New Strings

  • Button_Options_RestoreDefaults
  • Message_Options_RestoreDefaults
  • MessageTitle_Options_RestoreDefaults
  • Message_Update_MultipleInstances

Chummer Build 445 Available

Build 445

  • Qualities that require Street Cred to be equal to or greater than Notoriety now meet the requirements when Street Cred and Notoriety are the same value (previously had to be greater which was wrong)
  • Monofilament Chainsaw now adds a Weapon to the character when selected
  • fixed an issue where Weapons that did not belong to an Exotic Category but used an Exotic Active Skill would only calculate their Dice Pools correctly if the character had a non-Specialized Exotic Active Skill
  • added True Drake Qualities from The Clutch of Dragons
  • the break Skill Group confirmation window now correctly shows the name of the Skill Group the Active Skill is a member of instead of the name of the Active Skill
  • swapping a Latent Quality for its fully-realised version now allows the character to start with MAG/RES of 1 and has the same effect as turning on the "Essence loss only reduces MAG/RES maximum" house rule
  • Convert to Cyberzombie now marks the character as having unsaved changes
  • Reduce Attribute now marks the character as having unsaved changes
  • fixed an issue where a Metavariant could be selected before selecting a Metatype which causes an error to be thrown
  • added a link to the current Dumpshock Thread to the Help menu
  • corrected the DV for the Fangs Weapon created by the Positive Quality
  • corrected the sourcebook for the Body Glove Spell
  • changed how the OK button positions itself in the Settings window in an attempt to keep its text being cutoff by the bottom of the window
  • Exotic Active Skills now populate their Specialization lists with the names of Weapons that make use of the Active Skill
  • added an option to select the default character sheet that will be used when opening the print view for a character

New Strings

  • String_Break
  • Label_Options_DefaultCharacterSheet

Chummer Build 441 Available

Build 441

  • fixed an issue where the default plugins that come with Cyberware (such as Image Link for Cybereyes) would not have their parent associated to them until loading a saved file, allowing their Grade to be changed
  • fixed an issue where clicking the Add & More button in the Select Cyberware window would cause plugins to be added to the last added item instead of the item originally selected
  • changed how the Select a Cyberware Suite calculates the total Nuyen and Essence costs
  • Cyberware Suites allow plugins up to any depth (recursive to any number)
  • Improvement Manager now supports forcing an item to use a specific side of the body
  • adding a Cyberware Suite now marks the character as having unsaved changes
  • Qualities can now have Essence, combined Attribute values, total Attribute value, Cyberware, Bioware, Cyberware categories, combined Skill Group values, Active Skills, and Street Cred being higher than Notoriety as prerequisites for selecting them to support the new Way of the Samurai Qualities
  • changed how the total values of Lifestyles are calculated in an attempt to avoid crashes on non-Windows computers using Wine
  • changed a number of items to use OS-independent path strings
  • Active Commlink checkbox no longer appears when a Commlink Upgrade is selected
  • Gear with Signal, Response, Firewall, and System can now be affected by Commlink Upgrade and Commlink Operating System Upgrade items to improve their Ratings

Chummer Build 439 Available

Build 439

  • Cyberware attached to the character can now have plugins attached to plugins (recursive to any number)
  • Cyberware now supports items that both grant and consume capacity (X/[Y])
  • Commlinks on the Gear tab can now be marked as being the character's Active Commlink which automatically updates Matrix Initiative to use the proper Response
  • Program Packages and Software Suites can now be Hacked
  • added support for deleting Custom PACKS Kits through the Add PACKS Kits window
  • fixed an issue where Commlinks that came with plugins would create multiple copies of them when purchased
  • items in Custom PACKS Kits no longer include all of their default plugins and instead only add the plugins that were attached to them when the Kit was saved
  • added a "Generic Mod" Vehicle Mod to allow one-off Mods for Vehicles (typically Drones) more easily
  • fixed an issue where Gear with a <selecttext /> Improvement would not prompt for a value when added to a Vehicle
  • undoing a Nuyen Expense for a piece of Cyberware now removes any Weapons that the Cyberware created
  • added an Essence Consumption section to the Cyberware and Bioware tab that show the character's total values for Cyberware, Bioware, and Essence Hole deductions
  • added an option to control the number of decimal places that Essence is rounded to (2 by default)
  • a Complex Form's Rating can now be selected when in Career Mode with the Use alternate Complex Form cost optional rule turned on to see what the Dice Pool would be for the desired Rating

New Strings

  • Label_EssenceConsumption
  • Label_Cyberware
  • Label_Bioware
  • Label_EssenceHole
  • Label_Options_EssenceDecimals

Chummer Build 434 Available

Build 434

  • Improvements can now use division and will round resulting fractions downs
  • fixed an issue where deleting a piece of Cyberware could cause the next item in the list to suddenly change its Grade

Chummer Build 433 Available

Build 433

  • added support for custom Cyberware and Bioware Grades
  • removing the last Adapsin-enabling Improvement now changes the Grade of all Cyberware to their non-Adapsin Grades
  • Cyberware and Bioware Grades on the printouts now show their full, translated names
  • save files now include the application build number they were last saved with