Asmodai
Character Name Player Name
Barbarian 3 / Fighter 4 / Ranger 5 / Wilder 1 13 (16) Svirfneblin Small Male
Class and Level ECL Race/Template Size Gender
Neutral Evil
3ft. 2in. 42 lb.  
Alignment Religion/Patron Deity Height Weight Looks
   
    Ability Scores
STR   15 = 17 + -2 + 0 - 0   +2
Strength   Total   Base Score   Racial Mod.   Enhancement
Bonuses
  Misc.
Bonuses
  Strength
Modifier
DEX   16 = 14 + 2 + 0 - 0   +3
Dexterity   Total   Base Score   Racial Mod   Enhancement
Bonuses
  Misc.
Bonuses
  Dexterity
Modifier
CON   14 = 14 + 0 + 0 - 0   +2
Constitution   Total   Base Score   Racial Mod   Enhancement
Bonuses
  Misc.
Bonuses
  Constitution
Modifier
INT   13 = 13 + 0 + 0 - 0   +1
Intelligence   Total   Base Score   Racial Mod   Enhancement
Bonuses
  Misc.
Bonuses
  Intelligence
Modifier
WIS   14 = 12 + 2 + 0 - 0   +2
Wisdom   Total   Base Score   Racial Mod   Enhancement
Bonuses
  Misc.
Bonuses
  Wisdom
Modifier
CHA   8 = 12 + -4 + 0 - 0   -1
Charisma   Total   Base Score   Racial Mod   Enhancement
Bonuses
  Misc.
Bonuses
  Charisma
Modifier
   
    Combat Options
BASE ATTACK BONUS +12
Unarmed Strike  +16/+11/+6 1d6+2 x2
Weapon Attack Bonus Damage Critical

B  
Range Increment Type Notes/Ammunition
+2 Shortspear  +18/+13/+8 1d4+6 19-20/x2
Weapon Attack Bonus Damage Critical
20 ft.
P  
Range Increment Type Notes/Ammunition
Dagger, Silvered, Masterwork  +18/+13/+8 1d3+2 19-20/x2
Weapon Attack Bonus Damage Critical
Speed   30 ft. Initiative Modifier   +3
Grapple Modifier +10 = 12 + 2 + -4 + 0  
  Total Base Attack
Bonus
Strength
Modifier
Size
Modifier
Misc.
Modifier
   
    Saving Throws
  Total   Base
Save
  Ability
Modifier
  Magic
Modifier
  Misc.
Modifier
  Temporary
Modifier
 
Fortitude
(Constitution)
15 = 11 + 2 + 0 + 2 +    
Reflex
(Dexterity)
11 = 6 + 3 + 0 + 2 +    
Will
(Wisdom)
9 = 5 + 2 + 0 + 2 +    
Condition Modifiers

Hit Points
 127
   
    Armor Class
Special Defenses
  • Dodge (+1 Armor Class against attacks from designated opponent)
  • Trap Sense +1 (+1 Armor Class vs. traps/attack by traps)
  • Svirfneblin (+4 Armor Class vs. all creatures)
  • AC 20 = 10 + 4 + 2 + 3 + 1 + 0 + 0 + 0
    Armor
    Bonus
    Shield
    Bonus
    Dex
    Modifier
    Size
    Modifier
    Natural
    Armor
    Deflection
    Modifier
    Miscellaneous
    Modifiers
    Touch AC 20 Flat-Footed AC 14
    Armor Worn
    Mithral Shirt
    Max Dex
    +6
    Armor Check Penalty
    0
    Spell Failure
    10%
    Shield Carried
    Shield, Light Steel +1
    Max Dex Armor Check Penalty
    0
    Spell Failure
    5%

    Experience Points
     0
       
        Gear
    Backpack
    Item Weight
    100 gp
    0 lb.
    Bedroll
    1.25 lb.
    Belt, Monk's
    1 lb.
    Everburning Torch
    1 lb.
    Tindertwig
    0 lb.
    Inventory
    Item Weight
    Backpack
    0.5 lb.
    Belt, Monk's
    1 lb.
    Climber's Kit
    1.25 lb.
    Dagger, Silvered, Masterwork
    0.5 lb.
    Mithral Shirt
    6.25 lb.
    Ring of Energy Resistance, Fire 20
    0.0625 lb.
    Rope, Silk (50 ft.)
    5 lb.
    Shield, Light Steel +1
    3 lb.
    Shortspear +2
    1.5 lb.
    Stone of Adapt Body (ML 9)
    0 lb.
    Traveler's Outfit
    1.25 lb.
    Stone of Adapt Body (ML 9)
    Item Weight
    Adapt Body
    0 lb.
    Carrying Capacity
    Light Load
    0 to 49 lb.
    Medium Load
    50 to 99 lb.
    Heavy Load
    100 to 150 lb.
    Money
     100 gp
       
        Skills
    CS? Skill Name Key
    Ability
    Skill
    Modifier
    Ranks Ability
    Modifier
    Misc.
    Modifier
    Appraise u INT 1
    =
    + 1
    + 0
    X
    Balance * u DEX 3
    =
    + 3
    + 0
    X
    Bluff u CHA 4
    = 5
    + -1
    + 0
    X
    Climb * u STR 12
    = 8
    + 2
    + 2
    X
    Concentration u CON 2
    =
    + 2
    + 0
    X
    Craft u INT 1
    =
    + 1
    + 0
    X
    Craft (Alchemy) u INT 10
    = 7
    + 1
    + 2
    X
    Craft (Armorsmithing) u INT 12
    = 11
    + 1
    + 0
    X
    Craft (Trapmaking) u INT 10
    = 9
    + 1
    + 0
    Diplomacy u CHA 1
    =
    + -1
    + 2
    Disguise u CHA -1
    =
    + -1
    + 0
    X
    Escape Artist * u DEX 3
    =
    + 3
    + 0
    Forgery u INT 1
    =
    + 1
    + 0
    Gather Information u CHA -1
    =
    + -1
    + 0
    X
    Heal u WIS 2
    =
    + 2
    + 0
    X
    Hide * u DEX 9
    =
    + 3
    + 6
    X
    Intimidate u CHA 7
    = 6
    + -1
    + 2
    X
    Jump * u STR 6
    =
    + 2
    + 4
    X
    Knowledge (Dungeoneering) INT 11
    = 10
    + 1
    + 0
    X
    Knowledge (Nature) INT 5
    = 4
    + 1
    + 0
    X
    Listen u WIS 8
    = 4
    + 2
    + 2
    X
    Move Silently * u DEX 5
    = 2
    + 3
    + 0
    Perform u CHA -1
    =
    + -1
    + 0
    X
    Ride u DEX 3
    =
    + 3
    + 0
    X
    Search u INT 1
    =
    + 1
    + 0
    X
    Sense Motive u WIS 2
    =
    + 2
    + 0
    X
    Spot u WIS 8
    = 6
    + 2
    + 0
    X
    Survival u WIS 2
    =
    + 2
    + 0
    X
    Swim u STR 2
    =
    + 2
    + 0
    X
    Use Rope u DEX 7
    = 2
    + 3
    + 2
    u Denotes a skill that can be used untrained
    * Armor check penaly, if any, applies
       
        Racial Traits / Class Features
    Animal Companion (Ranger) Darkvision 120ft.
    Fast Movement +10ft (Barbarian) Favored Enemy
    Favored Enemy Gnome Spell-Like Abilities
    Illiteracy Low-Light Vision
    Martial Weapons Proficiency Nondetection
    Psychic Enervation Rage 1/Day
    Stonecunning Svirfneblin Spell-Like Abilities
    Trap Sense +1 Uncanny Dodge
    Wild Empathy Wild Surge +1
       
        Feats
    Aligned Attack (Lawful Evil) Armor Proficiency (Heavy)
    Armor Proficiency (Light) Armor Proficiency (Medium)
    Blind Fight Dodge
    Endurance Improved Critical (Shortspear)
    Psionic Body Psionic Talent
    Psionic Talent Run
    Shield Proficiency Simple Weapons Proficiency
    Tower Shield Proficiency Track
    Two-Weapon Fighting Weapon Finesse
    Weapon Focus (Shortspear) Weapon Focus (Dagger)
    Weapon Specialization (Shortspear)
       
        Languages
    Common Gnome
    Terran Undercommon
       
        Skill Synergies
    +2 Appraise [Craft (Armorsmithing)] +2 Appraise [Craft (Trapmaking)]
    +2 Intimidate [Bluff] +2 Sleight of Hand [Bluff]
    +2 Survival [Knowledge (Dungeoneering)] +2 Diplomacy [Bluff]
       
        Rage
    1 5 rounds 4 2 -2
    Rages/Day Duration Str/Con Bonus Will Save Bonus AC Penalty Rages Used

       
        RANGER Spells
    LEVELS 0 1 2 3 4 5 6 7 8 9
    Per Day: 1
       
        1st Level RANGER Spells
    PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

    Alarm
    V, S, F, DF 13
    No
    1 standard action
    Close (25 ft. + 5 ft./2 levels)
    2 hours/level (D)
    None
    Player's Handbook 197
    Wards an area for 2 hours/level.

    Animal Messenger
    V, S, M 13
    Yes
    1 standard action
    Close (25 ft. + 5 ft./2 levels)
    One day/level
    None; see text
    Player's Handbook 198
    Sends a Tiny animal to a specific place.

    Calm Animals
    V, S 13
    Yes
    1 standard action
    Close (25 ft. + 5 ft./2 levels)
    1 minute/level
    Will negates; see text
    Player's Handbook 207
    Calms (2d4 + level) HD of animals.

    Charm Animal
    V, S 13
    Yes
    1 standard action
    Close (25 ft. + 5 ft./2 levels)
    1 hour/level
    Will negates
    Player's Handbook 208
    Makes one animal your friend.

    Delay Poison
    V, S, DF 13
    Yes (harmless)
    1 standard action
    Touch
    1 hour/level
    Fortitude negates (harmless)
    Player's Handbook 217
    Stops poison from harming subject for 1 hour/level.

    Detect Animals or Plants
    V, S 13
    No
    1 standard action
    Long (400 ft. + 40 ft./level)
    Concentration, up to 10 minutes/level (D)
    None
    Player's Handbook 218
    Detects kinds of animals or plants.

    Detect Poison
    V, S 13
    No
    1 standard action
    Close (25 ft. + 5 ft./2 levels)
    Instantaneous
    None
    Player's Handbook 219
    Detects poison in one creature or object.

    Detect Snares and Pits
    V, S 13
    No
    1 standard action
    60 ft.
    Concentration, up to 10 minutes/level (D)
    None
    Player's Handbook 220
    Reveals natural or primitive traps.

    Endure Elements
    V, S 13
    Yes (harmless)
    1 standard action
    Touch
    24 hours
    Will negates (harmless)
    Player's Handbook 226
    Exist comfortably in hot or cold environments.

    Entangle
    V, S, DF 13
    No
    1 standard action
    Long (400 ft. + 40 ft./level)
    1 minute/level (D)
    Reflex partial; see text
    Player's Handbook 227
    Plants entangle everyone in 40-ft.-radius circle.

    Hide from Animals
    S, DF 13
    Yes
    1 standard action
    Touch
    10 minutes/level (D)
    Will negates (harmless)
    Player's Handbook 241
    Animals cant perceive one subject/level.

    Jump
    V, S, M 13
    Yes
    1 standard action
    Touch
    1 minute/level (D)
    Will negates (harmless)
    Player's Handbook 246
    Subject gets bonus on Jump checks.

    Longstrider
    V, S, M 13

    1 standard action
    Personal
    1 hour/level (D)

    Player's Handbook 249
    Increases your speed.

    Magic Fang
    V, S, DF 13
    Yes (harmless)
    1 standard action
    Touch
    1 minute/level
    Will negates (harmless)
    Player's Handbook 250
    One natural weapon of subject creature gets +1 on attack and damage rolls.

    Pass without Trace
    V, S, DF 13
    Yes (harmless)
    1 standard action
    Touch
    1 hour/level (D)
    Will negates (harmless)
    Player's Handbook 259
    One subject/level leaves no tracks.

    Read Magic
    V, S, F 13

    1 standard action
    Personal
    10 minutes/level

    Player's Handbook 269
    Read scrolls and spellbooks.

    Resist Energy
    V, S, DF 13
    Yes (harmless)
    1 standard action
    Touch
    10 minutes/level
    Fortitude negates (harmless)
    Player's Handbook 272
    Ignores 10 (or more) points of damage/attack from specified energy type.

    Speak with Animals
    V, S 13

    1 standard action
    Personal
    1 minute/level

    Player's Handbook 281
    You can communicate with animals.

    Summon Nature's Ally I
    V, S, DF 13
    No
    1 round
    Close (25 ft. + 5 ft./2 levels)
    1 round/level (D)
    None
    Player's Handbook 288
    Calls creature to fight.