AnurienHoward
CHARACTER BIO
Anurien is a 145 year old, Medium sized, Male Drow. Stands 5ft. 2in. tall and weighs 112 lb. World view is Lawful Evil in nature.

CHARACTER LEVELCLASSES and LEVELS
12 (14)Cleric 3 / Wizard 3 / Sorcerer 3 / Rogue 3

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
0105,000105,000


Character Sheet (RPGX) - v. 1.0.6

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
12
+1


DEX
17
+3


CON
11
0


INT
14
+2


WIS
16
+3


CHA
14
+2


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
433d8 + 3d4 + 3d4 + 3d6 + 0
SPEED
MOVE
20 ft.
AC
ARMOR
181515=10+3+0+3+0+0+2
0%
-3


NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+6=6+0+0+0+   ++2 vs. enchantment spells or effects
REFLEX
DEX
+9=6+3+0+0+  
WILL
WIS
+13=10+3+0+0+  
BASE ATTACK
+6
INITIATIVE
MODIFIER
+3=3+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+7=6+1
+0
+0
+
MELEE
ATTACK BONUS
+7=6+1
+0
+0
+
RANGED
ATTACK BONUS
+9=6
+3
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

I

Rapier  P (S/P)

+9/+4

1d6+1

18-20/x2



I

Unarmed Strike  B (S/P)

+9/+4

1d3+1

x2



I

Dagger, Silvered  (S/P)

+9/+4

1d4+1

19-20/x2



I2

Crossbow, Hand  P (S/P)

+9/+4

1d4

19-20/x2

0 – 30 ft

31 – 60 ft

61 – 90 ft

91 – 120 ft

121 – 150 ft

9/4

7/2

5/0

3/-2

1/-4

151 – 180 ft

181 – 210 ft

211 – 240 ft

241 – 270 ft

271 – 300 ft

-1/-6

-3/-8

-5/-10

-7/-12

-9/-14



I

Assassin's Dagger  (S/P)

+11/+6

1d4+3

19-20/x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed


Attack Modifiers

Sneak Attack +2d6 (Damage Roll +2d6 vs. opponents denied DEX bonus to AC)

Defense Modifiers

Trap Sense +1 (+1 Armor Class vs. traps/attack by traps)

Turn or Rebuke Undead

Check Result /
Maximum HD Affected

<-01-34-67-910-1213-1516-1819-2122+
1234567

Turns Per Day

Turning Check

Turning Damage

Destroyed HD

5

1d20+2

2d6+3+2

1



SKILLSMAX RANKS 15/7.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (INT)2 = +2+0
w
Balance (DEX)*0 = +3+-3
w
Bluff (CHA)2 = +2+0
w
Climb (STR)*-2 = +1+-3
w
Concentration (CON)10 =10+0+0
w
Craft (INT)2 = +2+0
w
Diplomacy (CHA)2 = +2+0
Disable Device (INT)11 =7+2+2
w
Disguise (CHA)2 = +2+0
w
Escape Artist (DEX)*0 = +3+-3
w
Forgery (INT)2 = +2+0
w
Gather Information (CHA)2 = +2+0
w
Heal (WIS)3 = +3+0
w
Hide (DEX)*0 = +3+-3
w
Intimidate (CHA)2 = +2+0
w
Jump (STR)*-8 = +1+-9
Knowledge (Arcana) (INT)7 =5+2+0
Knowledge (Religion) (INT)5 =3+2+0
w
Listen (WIS)5 = +3+2
w
Move Silently (DEX)*7 =7+3+-3
Open Lock (DEX)12 =7+3+2
w
Perform (CHA)2 = +2+0
w
Ride (DEX)3 = +3+0
w
Search (INT)5 =1+2+2
w
Sense Motive (WIS)3 = +3+0
Spellcraft (INT)12 =8+2+2
w
Spot (WIS)10 =5+3+2
w
Survival (WIS)3 = +3+0
w
Swim (STR)**-5 = +1+-6
w
Use Rope (DEX)5 =2+3+0

w Can be used untrained * Armor Check penalty** Armor Check ×2

Skill Modifiers

Run (+4 Skill (Jump) with a running start)
Spellcraft Synergy (+2 Skill (Use Magic Device) scrolls)

Equipment Description

Charges

Value
Each

Qty

Lbs

Equipment Description

Charges

Value
Each

Qty

Lbs

Inventory
 Bracers of Armor +3

9000 gp11 lb. Ring of Protection +2

8000 gp10.0625 lb.
 Crossbow, Hand

100 gp12 lb. Bolt, Crossbow

3 gp303 lb.
 Dagger, Silvered

22 gp11 lb. Rapier +2

8320 gp12 lb.
 Chainmail

150 gp140 lb.  
 
   

Carried Weight

49.0625 lb.

0 to 43 lb.

44 to 86 lb.

87 to 130 lb.

130 lb.

260 lb.

650 lb.

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag



Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Proficient

Armor Proficiency (Heavy) - Proficient in the wearing of all heavy armors. (Player's Handbook 89).

Armor Proficiency (Light) - Proficient in the wearing of all light armors. (Player's Handbook 89).

Armor Proficiency (Medium) - Proficient in the wearing of all medium armors. (Player's Handbook 89).

Brew Potion - Create a potion of 3rd level or lower spells. (Player's Handbook 89).

Eschew Materials - You can cast any spell that has a material component costing 1 gp or less without needing that component. (Player's Handbook 94).

Exotic Weapon Proficiency Crossbow, Hand - Proficient with a single exotic weapon. (Player's Handbook 94).

Improved Counterspell - You can counterspell with a spell of the same school that is one or spell levels higher. (Player's Handbook 95).

Martial Weapon Proficiency Rapier - Proficient with a single martial weapon. (Player's Handbook 97).

Martial Weapon Proficiency Sword, Short - Proficient with a single martial weapon. (Player's Handbook 97).

Martial Weapon Proficiency Sap - Proficient with a single martial weapon. (Player's Handbook 97).

Martial Weapon Proficiency Shortbow - Proficient with a single martial weapon. (Player's Handbook 97).

Nimble Fingers - +2 on all Disable Device checks and Open Lock checks. (Player's Handbook 98).

Run - Run speed increased. +4 bonus on Jump check if running start. Retain DEX bonus to AC while running. (Player's Handbook 99).

Scribe Scroll - You can create a scroll of any spell that you know. (Player's Handbook 99).

Shield Proficiency - Proficient will all shields except tower shields. (Player's Handbook 100).

Simple Weapon Proficiency Crossbow, Light - Proficient with a single simple weapon. (Player's Handbook 100).

Simple Weapon Proficiency Quarterstaff - Proficient with a single simple weapon. (Player's Handbook 100).

Simple Weapon Proficiency Crossbow, Heavy - Proficient with a single simple weapon. (Player's Handbook 100).

Simple Weapon Proficiency Dagger - Proficient with a single simple weapon. (Player's Handbook 100).

Simple Weapon Proficiency Club - Proficient with a single simple weapon. (Player's Handbook 100).

Simple Weapons Proficiency - Proficient with simple weapons. (Player's Handbook 100).

Spell Penetration - +2 bonus on caster level checks to overcome a creature's spell resistance. (Player's Handbook 100).

Weapon Finesse - Use DEX bonus on attack rolls instead of STR with certain weapons. Shield penalty applies. (Player's Handbook 102).

Weapon Focus Ray - +1 bonus on all attack rolls with selected weapon. (Player's Handbook 102).


Protective Items

Bonuses
Provided

Trap Sense +1

+ 1

Bracers of Armor +3

Armor + 3

Ring of Protection +2

Deflection + 2




Class Features

Cleric

Aura - A holy aura of chaos, evil, good or law relating to deity's alignment.

Cleric Code of Conduct - Cleric code of conduct.

Spontaneous Casting (Cleric) - Can exchange a prepared spell to cast a cure or inflict spell.

Turn or Rebuke Undead - Can affect undead creatures by channeling the power of faith through a holy or unholy symbol.

Rogue

Evasion - Damage on reflex save reduced to zero instead of half (if cause of damage allows half-damage on reflex save).

Sneak Attack +2d6 - 2d6 bonus damage against opponents who are denied DEX bonus to AC (even if they have none).

Trap Sense +1 - +1 Reflex save and +1 dodge bonus to AC against traps/attacks made by traps.

Trapfinding - Can locate traps with a DC of 20 or more.

Wizard

Summon Familiar - Grants the ability to summon a familiar.

Racial Features

Darkvision 120ft. - Can see in the dark up to 120ft. No light is required. Darkvision is black and white only.

Detect Secret Doors - Can make a search check to notice a secret or concealed door if within 5ft.

Drow Spell-Like Abilities - Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels.

Immune to Magic Sleep Effects - Immuned to magic sleep effects.

Light Blindness - Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round.

Poison, Drow - An opponent hit by a drow’s poisoned weapon must succeed on a DC 13 Fortitude save or fall unconscious.

Domain Features

Death - Can use a death touch attack once per day.

Destruction - Can make Smite melee attack once per day at +4 to attack roll and with bonus damage equal to granting class level.


Languages

Common, Draconic, Elven, Giant, Gnome, Goblin, Orc, Undercommon


Coins

New Coins
Gained in Play

 
  
  
  


CLERIC SPELLS
Domains: Death, Destruction
Specialized: Illusion

LEVELS0123456789
Per Day:43+12+1


0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVESOURCE

Create Water
V, S15
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 215
Creates 2 gallons/level of pure water.

Cure Minor Wounds
V, S15
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
Player's Handbook 216
Cures 1 point of damage.

Detect Magic
V, S15
No
1 standard action
60 ft.
Duration of Lingering Aura
None
Player's Handbook 219
Detects spells and magic items within 60 ft.

Detect Poison
V, S15
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 219
Detects poison in one creature or object.

Guidance
V, S15
Yes
1 standard action
Touch
1 minute or until discharged
Will negates (harmless)
Player's Handbook 238
+1 on one attack roll, saving throw, or skill check.

Inflict Minor Wounds
V, S15
Yes
1 standard action
Touch
Instantaneous
Will negates
Player's Handbook 244
Touch attack, 1 point of damage.

Light
V, M, DF15
No
1 standard action
Touch
10 minutes/level (D)
None
Player's Handbook 248
Object shines like a torch.

Mending
V, S15
Yes (harmless, object)
1 standard action
10 ft.
Instantaneous
Will negates (harmless, object)
Player's Handbook 253
Makes minor repairs on an object.

Purify Food and Drink
V, S15
Yes (object)
1 standard action
10 ft.
Instantaneous
Will negates (object)
Player's Handbook 267
Purifies 1 cu. ft./level of food or water.

Read Magic
V, S, F15

1 standard action
Personal
10 minutes/level

Player's Handbook 269
Read scrolls and spellbooks.

Resistance
V, S, M, DF15
Yes (harmless)
1 standard action
Touch
1 minute
Will negates (harmless)
Player's Handbook 272
Subject gains +1 on saving throws.

Virtue
V, S, DF15
Yes (harmless)
1 standard action
Touch
1 minute
Fortitude negates (harmless)
Player's Handbook 298
Subject gains 1 temporary hp.

1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVESOURCE

Bane
V, S, DF16
Yes
1 standard action
50 ft.
1 minute/level
Will negates
Player's Handbook 203
Enemies take 1 on attack rolls and saves against fear.

Bless
V, S, DF16
Yes (harmless)
1 standard action
50 ft.
1 minute/level
None
Player's Handbook 205
Allies gain +1 on attack rolls and saves against fear.

Bless Water
V, S, M16
Yes (object)
1 minute
Touch
Instantaneous
Will negates (object)
Player's Handbook 205
Makes holy water.

Cause Fear
V, S16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1d4 rounds or 1 round; see text
Will partial
Player's Handbook 208
One creature of 5 HD or less flees for 1d4 rounds.

Cause Fear
V, S16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1d4 rounds or 1 round; see text
Will partial
Player's Handbook 208
One creature of 5 HD or less flees for 1d4 rounds.

Command
V16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round
Will negates
Player's Handbook 211
One subject obeys selected command for 1 round.

Comprehend Languages
V, S, M, DF16

1 standard action
Personal
10 minutes/level

Player's Handbook 212
You understand all spoken and written languages.

Cure Light Wounds
V, S16
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
Player's Handbook 215
Cures 1d8 damage +1/level (max +5).

Curse Water
V, S, M16
Yes (object)
1 minute
Touch
Instantaneous
Will negates (object)
Player's Handbook 216
Makes unholy water.

Death Watch
V, S16
No
1 standard action
30 ft.
10 minutes/level
None
Player's Handbook 217
Reveals how near death subjects within 30 ft. are.

Detect Chaos
V, S, DF16
No
1 standard action
60 ft.
Concentration, up to 10 minutes/level (D)
None
Player's Handbook 218
Reveals creatures, spells, or objects of selected alignment.

Detect Evil
V, S, DF16
No
1 standard action
60 ft.
Duration of Lingering Aura
None
Player's Handbook 218
Reveals creatures, spells, or objects of selected alignment.

Detect Good
V, S, DF16
No
1 standard action
60 ft.
Concentration, up to 10 minutes/level (D)
None
Player's Handbook 219
Reveals creatures, spells, or objects of selected alignment.

Detect Law
V, S, DF16
No
1 standard action
60 ft.
Concentration, up to 10 minutes/level (D)
None
Player's Handbook 219
Reveals creatures, spells, or objects of selected alignment.

Detect Undead
V, S, M, DF16
No
1 standard action
60 ft.
Duration of Lingering Aura
None
Player's Handbook 220
Reveals undead within 60 ft.

Divine Favor
V, S, DF16

1 standard action
Personal
1 minute

Player's Handbook 224
You gain +1 per three levels on attack and damage rolls.

Doom
V, S, DF16
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 minute/level
Will negates
Player's Handbook 225
One subject takes 2 on attack rolls, damage rolls, saves, and checks.

Endure Elements
V, S16
Yes (harmless)
1 standard action
Touch
24 hours
Will negates (harmless)
Player's Handbook 226
Exist comfortably in hot or cold environments.

Entropic Shield
V, S16

1 standard action
Personal
1 minute/level (D)

Player's Handbook 227
Ranged attacks against you have 20% miss chance.

Hide from Undead
V, S, DF16
Yes
1 standard action
Touch
10 minutes/level (D)
Will negates (harmless); see text
Player's Handbook 241
Undead cant perceive one subject/level.

Inflict Light Wounds
V, S16
Yes
1 standard action
Touch
Instantaneous
Will half
Player's Handbook 244
Touch deals 1d8 damage +1/level (max +5).

Inflict Light Wounds
V, S16
Yes
1 standard action
Touch
Instantaneous
Will half
Player's Handbook 244
Touch deals 1d8 damage +1/level (max +5).

Magic Stone
V, S, DF16
Yes (harmless, object)
1 standard action
Touch
30 minutes or until discharged
Will negates (harmless, object)
Player's Handbook 251
Three stones gain +1 on attack, deal 1d6 +1 damage.

Magic Weapon
V, S, DF16
Yes (harmless, object)
1 standard action
Touch
1 minute/level
Will negates (harmless, object)
Player's Handbook 251
Weapon gains +1 bonus.

Obscuring Mist
V, S16
No
1 standard action
20 ft.
1 minute/level
None
Player's Handbook 258
Fog surrounds you.

Protection from Chaos
V, S, M, DF16
No; see text
1 standard action
Touch
1 minute/level (D)
Will negates (harmless)
Player's Handbook 266
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Evil
V, S, M, DF16
No; see text
1 standard action
Touch
1 minute/level (D)
Will negates (harmless)
Player's Handbook 266
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good
V, S, M, DF16
No; see text
1 standard action
Touch
1 minute/level (D)
Will negates (harmless)
Player's Handbook 266
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law
V, S, M, DF16
No; see text
1 standard action
Touch
1 minute/level (D)
Will negates (harmless)
Player's Handbook 266
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Remove Fear
V, S16
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 minutes; see text
Will negates (harmless)
Player's Handbook 271
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Sanctuary
V, S, DF16
No
1 standard action
Touch
1 round/level
Will negates
Player's Handbook 274
Opponents cant attack you, and you cant attack.

Shield of Faith
V, S, M16
Yes (harmless)
1 standard action
Touch
1 minute/level
Will negates (harmless)
Player's Handbook 278
Aura grants +2 or higher deflection bonus.

Summon Monster I
V, S, F, DF16
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Player's Handbook 285
Calls extraplanar creature to fight for you.

2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVESOURCE

Aid
V, S, DF17
Yes (harmless)
1 standard action
Touch
1 minute/level
None
Player's Handbook 196
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Align Weapon
V, S, DF17
Yes (harmless, object)
1 standard action
Touch
1 minute/level
Will negates (harmless, object)
Player's Handbook 197
Weapon becomes good, evil, lawful, or chaotic.

Augury
V, S, M, F17

1 minute
Personal
Instantaneous

Player's Handbook 202
Learns whether an action will be good or bad.

Bear's Endurance
V, S, DF17
Yes
1 standard action
Touch
1 minute/level
Will negates (harmless)
Player's Handbook 203
Subject gains +4 to Con for 1 minute/level.

Bull's Strength
V, S, M, DF17
Yes (harmless)
1 standard action
Touch
1 minute/level
Will negates (harmless)
Player's Handbook 207
Subject gains +4 to Str for 1 minute/level.

Calm Emotions
V, S, DF17
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Concentration, up to 1 round/level (D)
Will negates
Player's Handbook 207
Calms creatures, negating emotion effects.

Consecrate
V, S, M, DF17
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
2 hours/level
None
Player's Handbook 212
Fills area with positive energy, making undead weaker.

Cure Moderate Wounds
V, S17
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
Player's Handbook 216
Cures 2d8 damage +1/level (max +10).

Darkness
V, M, DF17
No
1 standard action
Touch
10 minutes/level (D)
None
Player's Handbook 216
20-ft. radius of supernatural shadow.

Death Knell
V, S17
Yes
1 standard action
Touch
Instantaneous/10 minutes per HD of subject; see text
Will negates
Player's Handbook 217
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.

Death Knell
V, S17
Yes
1 standard action
Touch
Instantaneous/10 minutes per HD of subject; see text
Will negates
Player's Handbook 217
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.

Delay Poison
V, S, DF17
Yes (harmless)
1 standard action
Touch
1 hour/level
Fortitude negates (harmless)
Player's Handbook 217
Stops poison from harming subject for 1 hour/level.

Desecrate
V, S, M, DF17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
2 hours/level
None
Player's Handbook 218
Fills area with negative energy, making undead stronger.

Eagle's Splendor
V, S, M, DF17
Yes
1 standard action
Touch
1 minute/level
Will negates (harmless)
Player's Handbook 225
Subject gains +4 to Cha for 1 minute/level.

Enthrall
V, S17
Yes
1 round
Medium (100 ft. + 10 ft./level)
1 hour or less
Will negates; see text
Player's Handbook 227
Captivates all within 100 ft. + 10 ft./level.

Find Traps
V, S17

1 standard action
Personal
1 minute/level

Player's Handbook 230
Notice traps as a rogue does.

Gentle Repose
V, S, M, DF17
Yes (object)
1 standard action
Touch
One day/level
Will negates (object)
Player's Handbook 235
Preserves one corpse.

Hold Person
V, S, F, DF17
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level (D); see text
Will negates; see text
Player's Handbook 241
Paralyzes one humanoid for 1 round/level.

Inflict Moderate Wounds
V, S17
Yes
1 standard action
Touch
Instantaneous
Will half
Player's Handbook 244
Touch attack, 2d8 damage +1/level (max +10).

Make Whole
V, S17

1 standard action
Close (25 ft. + 5 ft./2 levels)


Player's Handbook 252
Repairs an object.

Owl's Wisdom
V, S, M, DF17
Yes
1 standard action
Touch
1 minute/level
Will negates (harmless)
Player's Handbook 259
Subject gains +4 to Wis for 1 minute/level.

Remove Paralysis
V, S17
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates (harmless)
Player's Handbook 271
Frees one or more creatures from paralysis or slow effect.

Resist Energy
V, S, DF17
Yes (harmless)
1 standard action
Touch
10 minutes/level
Fortitude negates (harmless)
Player's Handbook 272
Ignores 10 (or more) points of damage/attack from specified energy type.

Restoration, Lesser
V, S17
Yes (harmless)
3 rounds
Touch
Instantaneous
Will negates (harmless)
Player's Handbook 272
Dispels magical ability penalty or repairs 1d4 ability damage.

Shatter
V, S, M, DF17
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates (object); Will negates (object) or Fortitude half; see text
Player's Handbook 278
Sonic vibration damages objects or crystalline creatures.

Shatter
V, S, M, DF17
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates (object); Will negates (object) or Fortitude half; see text
Player's Handbook 278
Sonic vibration damages objects or crystalline creatures.

Shield Other
V, S, F17
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level (D)
Will negates (harmless)
Player's Handbook 278
You take half of subjects damage.

Silence
V, S17
Yes; see text or no (object)
1 standard action
Long (400 ft. + 40 ft./level)
1 minute/level (D)
Will negates; see text or none (object)
Player's Handbook 279
Negates sound in 20-ft. radius.

Sound Burst
V, S, F, DF17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude partial
Player's Handbook 281
Deals 1d8 sonic damage to subjects; may stun them.

Spiritual Weapon
V, S, DF17
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level (D)
None
Player's Handbook 283
Magic weapon attacks on its own.

Status
V, S17
Yes (harmless)
1 standard action
Touch
1 hour/level
Will negates (harmless)
Player's Handbook 284
Monitors condition, position of allies.

Summon Monster II
V, S, F, DF17
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Player's Handbook 286
Calls extraplanar creature to fight for you.

Undetectable Alignment
V, S17
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
24 hours
Will negates (object)
Player's Handbook 297
Conceals alignment for 24 hours.

Zone of Truth
V, S, DF17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates
Player's Handbook 303
Subjects within range cannot lie.

SORCERER SPELLS

LEVELS0123456789
Known:53
Per Day:66


0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVESOURCE

Acid Splash
V, S14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 196
Orb deals 1d3 acid damage.

Detect Magic
V, S14
No
1 standard action
60 ft.
Duration of Lingering Aura
None
Player's Handbook 219
Detects spells and magic items within 60 ft.

Light
V, M, DF14
No
1 standard action
Touch
10 minutes/level (D)
None
Player's Handbook 248
Object shines like a torch.

Ray of Frost
V, S14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 269
Ray deals 1d3 cold damage.

Read Magic
V, S, F14

1 standard action
Personal
10 minutes/level

Player's Handbook 269
Read scrolls and spellbooks.

1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVESOURCE

Burning Hands
V, S15
Yes
1 standard action
15 ft.
Instantaneous
Reflex half
Player's Handbook 207
1d4/level fire damage (max 5d4).

Mage Armor
V, S, F15
No
1 standard action
Touch
1 hour/level (D)
Will negates (harmless)
Player's Handbook 249
Gives subject +4 armor bonus.

Magic Missile
V, S15
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
None
Player's Handbook 251
1d4+1 damage; +1 missile per two levels above 1st (max 5).

WIZARD SPELLS
Specialized: Necromancy
Prohibited: Enchantment, Illusion

LEVELS0123456789
Per Day:432


0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVESOURCE

Acid Splash
V, S14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 196
Orb deals 1d3 acid damage.

Arcane Mark
V, S14
No
1 standard action
0 ft.
Permanent
None
Player's Handbook 201
Inscribes a personal rune (visible or invisible).

Dancing Lights
V, S14
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 minute (D)
None
Player's Handbook 216
Creates torches or other lights.

Detect Magic
V, S14
No
1 standard action
60 ft.
Duration of Lingering Aura
None
Player's Handbook 219
Detects spells and magic items within 60 ft.

Detect Poison
V, S14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 219
Detects poison in one creature or object.

Disrupt Undead
V, S14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 223
Deals 1d6 damage to one undead.

Flare
V14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude negates
Player's Handbook 232
Dazzles one creature (1 on attack rolls).

Light
V, M, DF14
No
1 standard action
Touch
10 minutes/level (D)
None
Player's Handbook 248
Object shines like a torch.

Mage Hand
V, S14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Concentration
None
Player's Handbook 249
5-pound telekinesis.

Mending
V, S14
Yes (harmless, object)
1 standard action
10 ft.
Instantaneous
Will negates (harmless, object)
Player's Handbook 253
Makes minor repairs on an object.

Message
V, S, F14
No
1 standard action
Medium (100 ft. + 10 ft./level)
10 minutes/level
None
Player's Handbook 253
Whispered conversation at distance.

Open/Close
V, S, F14
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates (object)
Player's Handbook 258
Opens or closes small or light things.

Prestidigitation
V, S14
No
1 standard action
10 ft.
1 hour
See text
Player's Handbook 264
Performs minor tricks.

Ray of Frost
V, S14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 269
Ray deals 1d3 cold damage.

Read Magic
V, S, F14

1 standard action
Personal
10 minutes/level

Player's Handbook 269
Read scrolls and spellbooks.

Resistance
V, S, M, DF14
Yes (harmless)
1 standard action
Touch
1 minute
Will negates (harmless)
Player's Handbook 272
Subject gains +1 on saving throws.

Touch of Fatigue
V, S, M14
Yes
1 standard action
Touch
1 round/level
Fortitude negates
Player's Handbook 294
Touch attack fatigues target.

1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVESOURCE

Comprehend Languages
V, S, M, DF15

1 standard action
Personal
10 minutes/level

Player's Handbook 212
You understand all spoken and written languages.

Expeditious Retreat
V, S15

1 standard action
Personal
1 minute/level (D)

Player's Handbook 228
Your speed increases by 30 ft.

Hold Portal
V15
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 minute/level (D)
None
Player's Handbook 241
Holds door shut.

Identify
V, S, M, DF15
No
1 hour
Touch
Instantaneous
None
Player's Handbook 243
Determines properties of magic item.

Magic Missile
V, S15
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
None
Player's Handbook 251
1d4+1 damage; +1 missile per two levels above 1st (max 5).

Mount
V, S, M15
No
1 round
Close (25 ft. + 5 ft./2 levels)
2 hours/level (D)
None
Player's Handbook 256
Summons riding horse for 2 hours/level.

Summon Monster I
V, S, F, DF15
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Player's Handbook 285
Calls extraplanar creature to fight for you.

2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVESOURCE

Continual Flame
V, S, M16
No
1 standard action
Touch
Permanent
None
Player's Handbook 213
Makes a permanent, heatless torch.

Flaming Sphere
V, S, M, DF16
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
Reflex negates
Player's Handbook 232
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.