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Name: Kalten Player: |
Init Mod: +1 | HP: 31 | Skills / Feats / Special abilities | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Class/Level | Race | Alignment | Speed | Current HP |
Subdual Damage |
Skills: Balance -6, Bluff +2, Climb -5, Concentration +8, Diplomacy +2, Disguise +2, Escape Artist -6, Gather Information +2, Heal +10, Hide -6, Intimidate +2, Jump -11, Knowledge (Religion) +7, Listen +3, Move Silently -6, Perform +2, Ride +1, Sense Motive +3, Spot +3, Survival +3, Swim -12, Use Rope +1 Feats: Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Divine Spell Power, Extra Turning, Martial Weapon Proficiency, Shield Proficiency, Simple Weapons Proficiency, Spurn Death's Touch, Weapon Focus Special Qualities: Aura, Cleric Code of Conduct, Spontaneous Casting (Cleric), Turn or Rebuke Undead |
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| Cleric 4 | Human | LG | 20 ft. | 0 |
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| Spells / Powers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cleric Spells Prepared (CL 4th): 0 (5/day) - Amanuensis; Create Water; Cure Minor Wounds; Detect Magic; Detect Poison; Guidance; Inflict Minor Wounds; Light; Mending; Purify Food and Drink; Read Magic; Resistance; Virtue 1st (4/day) - Anarchic Water; Axiomatic Water; Bane; Bless; Bless Water; Blessed Aim; Blood Wind; Cause Fear; Cold Fire; Command; Comprehend Languages; Conviction; Cure Light Wounds; Curse Water; Death Watch; Delay Disease; Detect Chaos; Detect Evil; Detect Good; Detect Law; Detect Undead; Detect Weaponry; Dispel Ward; Divine Favor; Doom; Ebon Eyes; Endure Elements; Entropic Shield; Faith Healing; Foundation of Stone; Grave Strike; Guiding Light; Healer's Vision; Healthful Rest; Hide from Undead; Ice Gauntlet; Incite; Inflict Light Wounds; Inhibit; Ironguts; Light of Lunia; Magic Stone; Magic Weapon; Magic Weapon; Moon Lust; Nightshield; Nimbus of Light; Obscuring Mist; Omen of Peril; Peacebond; Portal Beacon; Protection from Chaos; Protection from Evil; Protection from Evil; Protection from Good; Protection from Law; Remove Fear; Resist Planar Alignment; Resurgence; Sanctuary; Shield of Faith; Sign; Snowshoes; Spell Flower; Summon Monster I; Summon Undead I; Updraft; Vigor, Lesser; Vision of Glory; Wings of the Sea 2nd (3/day) - Aid; Aid; Align Weapon; Augury; Aura Against Flame; Avoid Planar Effects; Balor Nimbus; Battle Line; Bear's Endurance; Body Blades; Brambles; Bull's Strength; Calm Emotions; Close Wounds; Consecrate; Cure Moderate Wounds; Curse of Ill Fortune; Dark Way; Darkness; Death Knell; Deific Vengeance; Delay Poison; Desecrate; Divine Insight; Divine Interdiction; Divine Protection; Eagle's Splendor; Energized Shield, Lesser; Enthrall; Extend Tentacles; Find Traps; Frost Breath; Fuse Arms; Gentle Repose; Ghost Touch Armor; Hand of Divinity; Healing Lorecall; Hold Person; Infernal Wound; Inflict Moderate Wounds; Inky Cloud; Iron Silence; Light of Mercuria; Living Undeath; Make Whole; Manifestation of the Deity; Mark of the Outcast; Owl's Wisdom; Protection from Negative Energy; Protection from Positive Energy; Quick March; Remove Paralysis; Resist Energy; Restoration, Lesser; Shatter; Shield Other; Shroud of Undeath; Silence; Sound Burst; Spawn Screen; Spell Immunity, Lesser; Spiritual Weapon; Spiritual Weapon; Stabilize; Status; Stone Bones; Summon Elysian Thrush; Summon Monster II; Summon Undead II; Undetectable Alignment; Veil of Shadow; Wave of Grief; Zone of Truth |
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| Possessions | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 gp, 8 sp, 7 cp; Amulet of Natural Armor +1; Backpack; Banded Mail +1; Bedroll; Breathing Mask; Chalk, 1 Piece; Circlet of Wisdom +2; Cleric's Vestments; Crossbow, Light; Holy Symbol, Silver; Holy Water, Flask; Lantern, Hooded; Longsword; Longsword (Cold Iron); Mace, Heavy; Manacles; Miner's Helmet; Oil, 1 pt. Flask x5 ; Pearl of Power, 1st Level Spell; Rations, Trail, 1 day x4 ; Rope, Hempen (50 ft.); Shield, Heavy Steel; Smelling Salts; Spell Component Pouch; Wand of Cure Light Wounds; Whetstone | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||