Kalten CR 4
Male Human  Cleric 4
LG Medium humanoid
Init +1; Senses Listen  +3, Spot  +3
Languages Common
AC 21, touch11, flat-footed20
hp 31 (4 HD)
Fort +5, Ref +2, Will +8
Speed 20 ft. (4 squares)
Melee Longsword  +6  (1d8+2/19-20/x2) and Shield, Heavy Steel    or Mace, Heavy  +5  (1d8+2/x2) and Shield, Heavy Steel   
Ranged Crossbow, Light  +4  (1d8/19-20/x2)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp +5
Combat Gear  Banded Mail +1, Crossbow, Light, Longsword, Longsword (Cold Iron), Mace, Heavy, Shield, Heavy Steel, Wand of Cure Light Wounds

Cleric Spells Prepared (CL 4th):
0 (5/day) - Amanuensis, Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue
1st (4/day) - Anarchic Water, Axiomatic Water, Bane, Bless, Bless Water, Blessed Aim, Blood Wind, Cause Fear, Cold Fire, Command, Comprehend Languages, Conviction, Cure Light Wounds, Curse Water, Death Watch, Delay Disease, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Detect Weaponry, Dispel Ward, Divine Favor, Doom, Ebon Eyes, Endure Elements, Entropic Shield, Faith Healing, Foundation of Stone, Grave Strike, Guiding Light, Healer's Vision, Healthful Rest, Hide from Undead, Ice Gauntlet, Incite, Inflict Light Wounds, Inhibit, Ironguts, Light of Lunia, Magic Stone, Magic Weapon, Magic Weapon, Moon Lust, Nightshield, Nimbus of Light, Obscuring Mist, Omen of Peril, Peacebond, Portal Beacon, Protection from Chaos, Protection from Evil, Protection from Evil, Protection from Good, Protection from Law, Remove Fear, Resist Planar Alignment, Resurgence, Sanctuary, Shield of Faith, Sign, Snowshoes, Spell Flower, Summon Monster I, Summon Undead I, Updraft, Vigor, Lesser, Vision of Glory, Wings of the Sea
2nd (3/day) - Aid, Aid, Align Weapon, Augury, Aura Against Flame, Avoid Planar Effects, Balor Nimbus, Battle Line, Bear's Endurance, Body Blades, Brambles, Bull's Strength, Calm Emotions, Close Wounds, Consecrate, Cure Moderate Wounds, Curse of Ill Fortune, Dark Way, Darkness, Death Knell, Deific Vengeance, Delay Poison, Desecrate, Divine Insight, Divine Interdiction, Divine Protection, Eagle's Splendor, Energized Shield, Lesser, Enthrall, Extend Tentacles, Find Traps, Frost Breath, Fuse Arms, Gentle Repose, Ghost Touch Armor, Hand of Divinity, Healing Lorecall, Hold Person, Infernal Wound, Inflict Moderate Wounds, Inky Cloud, Iron Silence, Light of Mercuria, Living Undeath, Make Whole, Manifestation of the Deity, Mark of the Outcast, Owl's Wisdom, Protection from Negative Energy, Protection from Positive Energy, Quick March, Remove Paralysis, Resist Energy, Restoration, Lesser, Shatter, Shield Other, Shroud of Undeath, Silence, Sound Burst, Spawn Screen, Spell Immunity, Lesser, Spiritual Weapon, Spiritual Weapon, Stabilize, Status, Stone Bones, Summon Elysian Thrush, Summon Monster II, Summon Undead II, Undetectable Alignment, Veil of Shadow, Wave of Grief, Zone of Truth
Abilities Str 14, Dex 12, Con 12, Int 10, Wis 19, Cha 14
SQ Aura, Cleric Code of Conduct, Spontaneous Casting (Cleric), Turn or Rebuke Undead
Feats Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Divine Spell Power, Extra Turning, Martial Weapon Proficiency, Shield Proficiency, Simple Weapons Proficiency, Spurn Death's Touch, Weapon Focus
Skills Balance -6, Bluff +2, Climb -5, Concentration +8, Diplomacy +2, Disguise +2, Escape Artist -6, Gather Information +2, Heal +10, Hide -6, Intimidate +2, Jump -11, Knowledge (Religion) +7, Listen +3, Move Silently -6, Perform +2, Ride +1, Sense Motive +3, Spot +3, Survival +3, Swim -12, Use Rope +1
Possessions 2 gp, 8 sp, 7 cp, Amulet of Natural Armor +1, Backpack, Banded Mail +1, Bedroll, Breathing Mask, Chalk, 1 Piece, Circlet of Wisdom +2, Cleric's Vestments, Crossbow, Light, Holy Symbol, Silver, Holy Water, Flask, Lantern, Hooded, Longsword, Longsword (Cold Iron), Mace, Heavy, Manacles, Miner's Helmet, Oil, 1 pt. Flask x5  , Pearl of Power, 1st Level Spell, Rations, Trail, 1 day x4  , Rope, Hempen (50 ft.), Shield, Heavy Steel, Smelling Salts, Spell Component Pouch, Wand of Cure Light Wounds, Whetstone