Anurien
Medium Male humanoid (Drow)
Cleric 3/Wizard 3/Sorcerer 3/Rogue 3
Hit Dice: 3d8+3d4+3d4+3d6-12 (33 hp)
Initiative: +4
Speed: 20 ft. (4 squares) ; Run
Armor Class: 18 (+4 Dex, +1 , +3 Armor, +2 Deflection) , touch 15, flat-footed 15
Base Attack/Grapple: +6/+7
Attack: Rapier +10/+5 melee (1d6+1 /18-20/x2)
or Unarmed Strike +10/+5 melee (1d3+1 /x2)
or Dagger, Silvered +10/+5 melee (1d4+1 /19-20/x2)
or Assassin's Dagger +12/+7 melee (1d4+3 /19-20/x2)
or Crossbow, Hand +10/+5 ranged (1d4 /19-20/x2)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Turn or Rebuke Undead, Sneak Attack +2d6
Special Qualities: spell resistance 23, Aura, Cleric Code of Conduct, Darkvision 120ft., Detect Secret Doors, Drow Spell-Like Abilities, Evasion, Granted Power of Death Domain, Granted Power of Destruction Domain, Immune to Magic Sleep Effects, Light Blindness, Poison, Drow, Spontaneous Casting (Cleric), Summon Familiar, Trap Sense +1, Trapfinding, Turn or Rebuke Undead, Evasion, Immune to Magic Sleep Effects, Light Blindness
Saves: Fort +5, Ref +10, Will +13
Abilities: Str 12, Dex 19, Con 9, Int 14, Wis 16, Cha 14
Skills: Appraise +2, Balance +1, Bluff +2, Climb -2, Concentration +9, Craft +2, Diplomacy +2, Disable Device +11, Disguise +2, Escape Artist +1, Forgery +2, Gather Information +2, Heal +3, Hide +1, Intimidate +2, Jump -8, Knowledge (Arcana) +7, Knowledge (Religion) +5, Listen +5, Move Silently +8, Open Lock +13, Perform +2, Ride +4, Search +5, Sense Motive +3, Spellcraft +12, Spot +10, Survival +3, Swim -5, Use Rope +6
Feats: Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Brew Potion, Eschew Materials, Exotic Weapon Proficiency (Crossbow, Hand), Improved Counterspell, Martial Weapon Proficiency (Rapier), Martial Weapon Proficiency (Sword, Short), Martial Weapon Proficiency (Sap), Martial Weapon Proficiency (Shortbow), Nimble Fingers, Run, Scribe Scroll, Shield Proficiency, Simple Weapon Proficiency (Crossbow, Light), Simple Weapon Proficiency (Quarterstaff), Simple Weapon Proficiency (Crossbow, Heavy), Simple Weapon Proficiency (Dagger), Simple Weapon Proficiency (Club), Simple Weapons Proficiency, Spell Penetration, Weapon Finesse, Weapon Focus (Ray)
Challenge Rating: 12 (14)
Treasure: Bolt, Crossbow x30 ; Bracers of Armor +3; Chainmail; Crossbow, Hand; Dagger, Silvered; Rapier +2; Ring of Protection +2
Alignment: Lawful Evil
Languages: Common, Draconic, Elven, Giant, Gnome, Goblin, Orc, Undercommon

Cleric Spells Prepared (CL 3rd):
0 (4/day) - Create Water; Cure Minor Wounds; Detect Magic; Detect Poison; Guidance; Inflict Minor Wounds; Light; Mending; Purify Food and Drink; Read Magic; Resistance; Virtue
1st (3/day) - Bane; Bless; Bless Water; Cause Fear; Cause Fear; Command; Comprehend Languages; Cure Light Wounds; Curse Water; Death Watch; Detect Chaos; Detect Evil; Detect Good; Detect Law; Detect Undead; Divine Favor; Doom; Endure Elements; Entropic Shield; Hide from Undead; Inflict Light Wounds; Inflict Light Wounds; Magic Stone; Magic Weapon; Obscuring Mist; Protection from Chaos; Protection from Evil; Protection from Good; Protection from Law; Remove Fear; Sanctuary; Shield of Faith; Summon Monster I
2nd (2/day) - Aid; Align Weapon; Augury; Bear's Endurance; Bull's Strength; Calm Emotions; Consecrate; Cure Moderate Wounds; Darkness; Death Knell; Death Knell; Delay Poison; Desecrate; Eagle's Splendor; Enthrall; Find Traps; Gentle Repose; Hold Person; Inflict Moderate Wounds; Make Whole; Owl's Wisdom; Remove Paralysis; Resist Energy; Restoration, Lesser; Shatter; Shatter; Shield Other; Silence; Sound Burst; Spiritual Weapon; Status; Summon Monster II; Undetectable Alignment; Zone of Truth

Sorcerer Spells Prepared (CL 3rd):
0 (6/day) - Acid Splash; Detect Magic; Light; Ray of Frost; Read Magic
1st (6/day) - Burning Hands; Mage Armor; Magic Missile

Wizard Spells Prepared (CL 3rd):
0 (4/day) - Acid Splash; Arcane Mark; Dancing Lights; Detect Magic; Detect Poison; Disrupt Undead; Flare; Light; Mage Hand; Mending; Message; Open/Close; Prestidigitation; Ray of Frost; Read Magic; Resistance; Touch of Fatigue
1st (3/day) - Comprehend Languages; Expeditious Retreat; Hold Portal; Identify; Magic Missile; Mount; Summon Monster I
2nd (2/day) - Continual Flame; Flaming Sphere