Anurien LE Howard
Character NameAlignmentPlayer Name
Cleric 3 / Wizard 3 / Sorcerer 3 / Rogue 3  
Character LevelCampaignHomeland
Drow
MediumMale1455ft. 2in.112 lb.  
Race/TemplateDeitySizeGenderAgeHeightWeightHairEyes

ABILITY NAME ABILITY
SCORE
ABILITY
MODIFIER
BONUS OR
PENALTY
MODIFIER
STR
STRENGTH
12
+1


DEX
DEXTERITY
19
+4


CON
CONSTITUTION
9
-1


INT
INTELLIGENCE
14
+2


WIS
WISDOM
16
+3


CHA
CHARISMA
14
+2


TOTAL DR
HP
HIT POINTS
33

WOUNDS / CURRENT HP



NONLETHAL DAMAGE


INITIATIVE
MODIFIER
+4=4+0
TOTAL DEX
MODIFIER
MISC
MODIFIER
AC
ARMOR CLASS
18=10+3+0+3+0+0+2+0
TOTAL ARMOR
BONUS
SHIELD
BONUS
DEX
MODIFIER
SIZE
MODIFIER
NATURAL
ARMOR
DEFLECTION
MODIFIER
MISC
MODIFIER
TOUCH
ARMOR CLASS
15FLAT-FOOTED
ARMOR CLASS
15MODIFIERS
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MODIFIERS
FORTITUDE
(CONSTITUTION)
+5=6+-1+0+0+   ++2 vs. enchantment spells or effects

REFLEX
(DEXTERITY)
+10=6+4+0+0+  
WILL
(WISDOM)
+13=10+3+0+0+  

BASE ATTACK BONUS
+6SPELL RESISTANCE
23
CMB
+7=6+1
+0
TOTAL BASE ATTACK
BONUS
STRENGTH
MODIFIER
SIZE
MODIFIER
MODIFIERS



WEAPON
ATTACK BONUS
CRITICAL
Rapier    +10/+5  18-20/x2 
TYPE
RANGE
AMMUNITION
DAMAGE
    1d6+1 
WEAPON
ATTACK BONUS
CRITICAL
Unarmed Strike    +10/+5  x2 
TYPE
RANGE
AMMUNITION
DAMAGE
    1d3+1 
WEAPON
ATTACK BONUS
CRITICAL
Dagger, Silvered    +10/+5  19-20/x2 
TYPE
RANGE
AMMUNITION
DAMAGE
P/S  10 ft.    1d4+1 
WEAPON
ATTACK BONUS
CRITICAL
Crossbow, Hand    +10/+5  19-20/x2 
TYPE
RANGE
AMMUNITION
DAMAGE
30 ft.    1d4 
WEAPON
ATTACK BONUS
CRITICAL
Assassin's Dagger    +12/+7  19-20/x2 
TYPE
RANGE
AMMUNITION
DAMAGE
P/S  10 ft.    1d4+3 
SPEED
LAND
30 ft. 6 Sq.
20 ft. 4 Sq.
BASE SPEED WITH ARMOR




FLY SWIM CLIMB BURROW
TEMP MODIFIERS

Skills

Skill NamesTotal
Bonus
Ability
Modifier
RanksMisc.
Mod.
X
Appraiseu2
=INT2
+
+0
X
Balance*u1
=DEX4
+
+-3
X
Bluffu2
=CHA2
+
+0
X
Climb*u-2
=STR1
+
+-3
X
Concentrationu9
=CON-1
+10
+0
Control Shapeu3
=WIS3
+
+0
X
Craftu2
=INT2
+
+0
X
Diplomacyu2
=CHA2
+
+0
X
Disable Device11
=INT2
+7
+2
X
Disguiseu2
=CHA2
+
+0
X
Escape Artist*u1
=DEX4
+
+-3
X
Forgeryu2
=INT2
+
+0
X
Gather Informationu2
=CHA2
+
+0
X
Healu3
=WIS3
+
+0
X
Hide*u1
=DEX4
+
+-3
X
Intimidateu2
=CHA2
+
+0
X
Jump*u-8
=STR1
+
+-9
X
Knowledge (Arcana)7
=INT2
+5
+0
X
Knowledge (Religion)5
=INT2
+3
+0
X
Listenu5
=WIS3
+
+2
X
Move Silently*u8
=DEX4
+7
+-3
X
Open Lock13
=DEX4
+7
+2
X
Performu2
=CHA2
+
+0
Rideu4
=DEX4
+
+0
X
Searchu5
=INT2
+1
+2
X
Sense Motiveu3
=WIS3
+
+0
X
Spellcraft12
=INT2
+8
+2
X
Spotu10
=WIS3
+5
+2
Survivalu3
=WIS3
+
+0
X
Swimu-5
=STR1
+
+-6
X
Use Ropeu6
=DEX4
+2
+0
u Denotes a skill that can be used untrained
* Armor check penaly, if any, applies
CONDITIONAL MODIFIFERS:
 +2 vs. enchantment spells or effects
LANGUAGES
Common, Draconic, Elven, Giant, Gnome, Goblin, Orc, Undercommon

ARMOR CLASS GEAR
BONUS
TYPE
CHECK PENALTY
SPELL FAILURE
WEIGHT
PROPERTIES
Trap Sense +1

1






Bracers of Armor +3

3

Armor





Ring of Protection +2

2

Deflection






GEAR
ITEM
WT.
Bolt, Crossbow x303 lb.
Bracers of Armor +31 lb.
Chainmail40 lb.
Crossbow, Hand2 lb.
Dagger, Silvered1 lb.
Rapier +22 lb.
Ring of Protection +20.0625 lb.
TOTAL WEIGHT
49.0625 lb.
LIGHT
LOAD
43 lb. LIFT OVER
HEAD
130 lb.
MEDIUM
LOAD
86 lb. LIFT OFF
GROUND
260 lb.
HEAVY
LOAD
130 lb. DRAG OR
PUSH
650 lb.
MONEY




FEATS
Armor Proficiency (Heavy)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Brew Potion
Eschew Materials
Exotic Weapon Proficiency Crossbow, Hand
Improved Counterspell
Martial Weapon Proficiency Sap
Martial Weapon Proficiency Rapier
Martial Weapon Proficiency Sword, Short
Martial Weapon Proficiency Shortbow
Nimble Fingers
Run
Scribe Scroll
Shield Proficiency
Simple Weapons Proficiency
Spell Penetration
Weapon Finesse
Weapon Focus Ray

SPECIAL ABILITIES
Aura
Cleric Code of Conduct
Darkvision 120ft.
Detect Secret Doors
Drow Spell-Like Abilities
Granted Power of Death Domain
Granted Power of Destruction Domain
Immune to Magic Sleep Effects
Light Blindness
Poison, Drow
Spontaneous Casting (Cleric)
Trapfinding
Turn or Rebuke Undead

EXPERIENCE POINTS
NEXT LEVEL
 0



105000

CLERIC Spells
DOMAINS
Death
Can use a death touch attack once per day.
Domain NameGranted Power
Destruction
Can make Smite melee attack once per day at +4 to attack roll and with bonus damage equal to granting class level.
Domain NameGranted Power
Specialty School
Illusion
SPECIALTY SCHOOL (+2 BONUS ON SPELLCRAFT
CHECKS TO LEARN SPELLS FROM THIS
CHOSEN SCHOOL)
LEVELS0123456789
Per Day:43+12+1
Save:131415
0 Level CLERIC Spells
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVESOURCE

Create Water
V, S13
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 215
Creates 2 gallons/level of pure water.

Cure Minor Wounds
V, S13
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
Player's Handbook 216
Cures 1 point of damage.

Detect Magic
V, S13
No
1 standard action
60 ft.
Duration of Lingering Aura
None
Player's Handbook 219
Detects spells and magic items within 60 ft.

Detect Poison
V, S13
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 219
Detects poison in one creature or object.

Guidance
V, S13
Yes
1 standard action
Touch
1 minute or until discharged
Will negates (harmless)
Player's Handbook 238
+1 on one attack roll, saving throw, or skill check.

Inflict Minor Wounds
V, S13
Yes
1 standard action
Touch
Instantaneous
Will negates
Player's Handbook 244
Touch attack, 1 point of damage.

Light
V, M, DF13
No
1 standard action
Touch
10 minutes/level (D)
None
Player's Handbook 248
Object shines like a torch.

Mending
V, S13
Yes (harmless, object)
1 standard action
10 ft.
Instantaneous
Will negates (harmless, object)
Player's Handbook 253
Makes minor repairs on an object.

Purify Food and Drink
V, S13
Yes (object)
1 standard action
10 ft.
Instantaneous
Will negates (object)
Player's Handbook 267
Purifies 1 cu. ft./level of food or water.

Read Magic
V, S, F13

1 standard action
Personal
10 minutes/level

Player's Handbook 269
Read scrolls and spellbooks.

Resistance
V, S, M, DF13
Yes (harmless)
1 standard action
Touch
1 minute
Will negates (harmless)
Player's Handbook 272
Subject gains +1 on saving throws.

Virtue
V, S, DF13
Yes (harmless)
1 standard action
Touch
1 minute
Fortitude negates (harmless)
Player's Handbook 298
Subject gains 1 temporary hp.
1st Level CLERIC Spells
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVESOURCE

Bane
V, S, DF14
Yes
1 standard action
50 ft.
1 minute/level
Will negates
Player's Handbook 203
Enemies take 1 on attack rolls and saves against fear.

Bless
V, S, DF14
Yes (harmless)
1 standard action
50 ft.
1 minute/level
None
Player's Handbook 205
Allies gain +1 on attack rolls and saves against fear.

Bless Water
V, S, M14
Yes (object)
1 minute
Touch
Instantaneous
Will negates (object)
Player's Handbook 205
Makes holy water.

Cause Fear
V, S14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1d4 rounds or 1 round; see text
Will partial
Player's Handbook 208
One creature of 5 HD or less flees for 1d4 rounds.

Cause Fear
V, S14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1d4 rounds or 1 round; see text
Will partial
Player's Handbook 208
One creature of 5 HD or less flees for 1d4 rounds.

Command
V14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round
Will negates
Player's Handbook 211
One subject obeys selected command for 1 round.

Comprehend Languages
V, S, M, DF14

1 standard action
Personal
10 minutes/level

Player's Handbook 212
You understand all spoken and written languages.

Cure Light Wounds
V, S14
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
Player's Handbook 215
Cures 1d8 damage +1/level (max +5).

Curse Water
V, S, M14
Yes (object)
1 minute
Touch
Instantaneous
Will negates (object)
Player's Handbook 216
Makes unholy water.

Death Watch
V, S14
No
1 standard action
30 ft.
10 minutes/level
None
Player's Handbook 217
Reveals how near death subjects within 30 ft. are.

Detect Chaos
V, S, DF14
No
1 standard action
60 ft.
Concentration, up to 10 minutes/level (D)
None
Player's Handbook 218
Reveals creatures, spells, or objects of selected alignment.

Detect Evil
V, S, DF14
No
1 standard action
60 ft.
Duration of Lingering Aura
None
Player's Handbook 218
Reveals creatures, spells, or objects of selected alignment.

Detect Good
V, S, DF14
No
1 standard action
60 ft.
Concentration, up to 10 minutes/level (D)
None
Player's Handbook 219
Reveals creatures, spells, or objects of selected alignment.

Detect Law
V, S, DF14
No
1 standard action
60 ft.
Concentration, up to 10 minutes/level (D)
None
Player's Handbook 219
Reveals creatures, spells, or objects of selected alignment.

Detect Undead
V, S, M, DF14
No
1 standard action
60 ft.
Duration of Lingering Aura
None
Player's Handbook 220
Reveals undead within 60 ft.

Divine Favor
V, S, DF14

1 standard action
Personal
1 minute

Player's Handbook 224
You gain +1 per three levels on attack and damage rolls.

Doom
V, S, DF14
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 minute/level
Will negates
Player's Handbook 225
One subject takes 2 on attack rolls, damage rolls, saves, and checks.

Endure Elements
V, S14
Yes (harmless)
1 standard action
Touch
24 hours
Will negates (harmless)
Player's Handbook 226
Exist comfortably in hot or cold environments.

Entropic Shield
V, S14

1 standard action
Personal
1 minute/level (D)

Player's Handbook 227
Ranged attacks against you have 20% miss chance.

Hide from Undead
V, S, DF14
Yes
1 standard action
Touch
10 minutes/level (D)
Will negates (harmless); see text
Player's Handbook 241
Undead cant perceive one subject/level.

Inflict Light Wounds
V, S14
Yes
1 standard action
Touch
Instantaneous
Will half
Player's Handbook 244
Touch deals 1d8 damage +1/level (max +5).

Inflict Light Wounds
V, S14
Yes
1 standard action
Touch
Instantaneous
Will half
Player's Handbook 244
Touch deals 1d8 damage +1/level (max +5).

Magic Stone
V, S, DF14
Yes (harmless, object)
1 standard action
Touch
30 minutes or until discharged
Will negates (harmless, object)
Player's Handbook 251
Three stones gain +1 on attack, deal 1d6 +1 damage.

Magic Weapon
V, S, DF14
Yes (harmless, object)
1 standard action
Touch
1 minute/level
Will negates (harmless, object)
Player's Handbook 251
Weapon gains +1 bonus.

Obscuring Mist
V, S14
No
1 standard action
20 ft.
1 minute/level
None
Player's Handbook 258
Fog surrounds you.

Protection from Chaos
V, S, M, DF14
No; see text
1 standard action
Touch
1 minute/level (D)
Will negates (harmless)
Player's Handbook 266
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Evil
V, S, M, DF14
No; see text
1 standard action
Touch
1 minute/level (D)
Will negates (harmless)
Player's Handbook 266
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good
V, S, M, DF14
No; see text
1 standard action
Touch
1 minute/level (D)
Will negates (harmless)
Player's Handbook 266
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law
V, S, M, DF14
No; see text
1 standard action
Touch
1 minute/level (D)
Will negates (harmless)
Player's Handbook 266
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Remove Fear
V, S14
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 minutes; see text
Will negates (harmless)
Player's Handbook 271
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Sanctuary
V, S, DF14
No
1 standard action
Touch
1 round/level
Will negates
Player's Handbook 274
Opponents cant attack you, and you cant attack.

Shield of Faith
V, S, M14
Yes (harmless)
1 standard action
Touch
1 minute/level
Will negates (harmless)
Player's Handbook 278
Aura grants +2 or higher deflection bonus.

Summon Monster I
V, S, F, DF14
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Player's Handbook 285
Calls extraplanar creature to fight for you.
2nd Level CLERIC Spells
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVESOURCE

Aid
V, S, DF15
Yes (harmless)
1 standard action
Touch
1 minute/level
None
Player's Handbook 196
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Align Weapon
V, S, DF15
Yes (harmless, object)
1 standard action
Touch
1 minute/level
Will negates (harmless, object)
Player's Handbook 197
Weapon becomes good, evil, lawful, or chaotic.

Augury
V, S, M, F15

1 minute
Personal
Instantaneous

Player's Handbook 202
Learns whether an action will be good or bad.

Bear's Endurance
V, S, DF15
Yes
1 standard action
Touch
1 minute/level
Will negates (harmless)
Player's Handbook 203
Subject gains +4 to Con for 1 minute/level.

Bull's Strength
V, S, M, DF15
Yes (harmless)
1 standard action
Touch
1 minute/level
Will negates (harmless)
Player's Handbook 207
Subject gains +4 to Str for 1 minute/level.

Calm Emotions
V, S, DF15
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Concentration, up to 1 round/level (D)
Will negates
Player's Handbook 207
Calms creatures, negating emotion effects.

Consecrate
V, S, M, DF15
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
2 hours/level
None
Player's Handbook 212
Fills area with positive energy, making undead weaker.

Cure Moderate Wounds
V, S15
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
Player's Handbook 216
Cures 2d8 damage +1/level (max +10).

Darkness
V, M, DF15
No
1 standard action
Touch
10 minutes/level (D)
None
Player's Handbook 216
20-ft. radius of supernatural shadow.

Death Knell
V, S15
Yes
1 standard action
Touch
Instantaneous/10 minutes per HD of subject; see text
Will negates
Player's Handbook 217
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.

Death Knell
V, S15
Yes
1 standard action
Touch
Instantaneous/10 minutes per HD of subject; see text
Will negates
Player's Handbook 217
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.

Delay Poison
V, S, DF15
Yes (harmless)
1 standard action
Touch
1 hour/level
Fortitude negates (harmless)
Player's Handbook 217
Stops poison from harming subject for 1 hour/level.

Desecrate
V, S, M, DF15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
2 hours/level
None
Player's Handbook 218
Fills area with negative energy, making undead stronger.

Eagle's Splendor
V, S, M, DF15
Yes
1 standard action
Touch
1 minute/level
Will negates (harmless)
Player's Handbook 225
Subject gains +4 to Cha for 1 minute/level.

Enthrall
V, S15
Yes
1 round
Medium (100 ft. + 10 ft./level)
1 hour or less
Will negates; see text
Player's Handbook 227
Captivates all within 100 ft. + 10 ft./level.

Find Traps
V, S15

1 standard action
Personal
1 minute/level

Player's Handbook 230
Notice traps as a rogue does.

Gentle Repose
V, S, M, DF15
Yes (object)
1 standard action
Touch
One day/level
Will negates (object)
Player's Handbook 235
Preserves one corpse.

Hold Person
V, S, F, DF15
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level (D); see text
Will negates; see text
Player's Handbook 241
Paralyzes one humanoid for 1 round/level.

Inflict Moderate Wounds
V, S15
Yes
1 standard action
Touch
Instantaneous
Will half
Player's Handbook 244
Touch attack, 2d8 damage +1/level (max +10).

Make Whole
V, S15

1 standard action
Close (25 ft. + 5 ft./2 levels)


Player's Handbook 252
Repairs an object.

Owl's Wisdom
V, S, M, DF15
Yes
1 standard action
Touch
1 minute/level
Will negates (harmless)
Player's Handbook 259
Subject gains +4 to Wis for 1 minute/level.

Remove Paralysis
V, S15
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates (harmless)
Player's Handbook 271
Frees one or more creatures from paralysis or slow effect.

Resist Energy
V, S, DF15
Yes (harmless)
1 standard action
Touch
10 minutes/level
Fortitude negates (harmless)
Player's Handbook 272
Ignores 10 (or more) points of damage/attack from specified energy type.

Restoration, Lesser
V, S15
Yes (harmless)
3 rounds
Touch
Instantaneous
Will negates (harmless)
Player's Handbook 272
Dispels magical ability penalty or repairs 1d4 ability damage.

Shatter
V, S, M, DF15
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates (object); Will negates (object) or Fortitude half; see text
Player's Handbook 278
Sonic vibration damages objects or crystalline creatures.

Shatter
V, S, M, DF15
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates (object); Will negates (object) or Fortitude half; see text
Player's Handbook 278
Sonic vibration damages objects or crystalline creatures.

Shield Other
V, S, F15
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level (D)
Will negates (harmless)
Player's Handbook 278
You take half of subjects damage.

Silence
V, S15
Yes; see text or no (object)
1 standard action
Long (400 ft. + 40 ft./level)
1 minute/level (D)
Will negates; see text or none (object)
Player's Handbook 279
Negates sound in 20-ft. radius.

Sound Burst
V, S, F, DF15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude partial
Player's Handbook 281
Deals 1d8 sonic damage to subjects; may stun them.

Spiritual Weapon
V, S, DF15
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level (D)
None
Player's Handbook 283
Magic weapon attacks on its own.

Status
V, S15
Yes (harmless)
1 standard action
Touch
1 hour/level
Will negates (harmless)
Player's Handbook 284
Monitors condition, position of allies.

Summon Monster II
V, S, F, DF15
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Player's Handbook 286
Calls extraplanar creature to fight for you.

Undetectable Alignment
V, S15
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
24 hours
Will negates (object)
Player's Handbook 297
Conceals alignment for 24 hours.

Zone of Truth
V, S, DF15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates
Player's Handbook 303
Subjects within range cannot lie.
SORCERER Spells
LEVELS0123456789
Known:53
Per Day:66
Save:1213
0 Level SORCERER Spells
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVESOURCE

Acid Splash
V, S12
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 196
Orb deals 1d3 acid damage.

Detect Magic
V, S12
No
1 standard action
60 ft.
Duration of Lingering Aura
None
Player's Handbook 219
Detects spells and magic items within 60 ft.

Light
V, M, DF12
No
1 standard action
Touch
10 minutes/level (D)
None
Player's Handbook 248
Object shines like a torch.

Ray of Frost
V, S12
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 269
Ray deals 1d3 cold damage.

Read Magic
V, S, F12

1 standard action
Personal
10 minutes/level

Player's Handbook 269
Read scrolls and spellbooks.
1st Level SORCERER Spells
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVESOURCE

Burning Hands
V, S13
Yes
1 standard action
15 ft.
Instantaneous
Reflex half
Player's Handbook 207
1d4/level fire damage (max 5d4).

Mage Armor
V, S, F13
No
1 standard action
Touch
1 hour/level (D)
Will negates (harmless)
Player's Handbook 249
Gives subject +4 armor bonus.

Magic Missile
V, S13
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
None
Player's Handbook 251
1d4+1 damage; +1 missile per two levels above 1st (max 5).
WIZARD Spells
Specialty School
NecromancyEnchantmentIllusion
SPECIALTY SCHOOL (+2 BONUS ON SPELLCRAFT
CHECKS TO LEARN SPELLS FROM THIS
CHOSEN SCHOOL)
Prohibited SchoolProhibited School
LEVELS0123456789
Per Day:432
Save:121314
0 Level WIZARD Spells
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVESOURCE

Acid Splash
V, S12
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 196
Orb deals 1d3 acid damage.

Arcane Mark
V, S12
No
1 standard action
0 ft.
Permanent
None
Player's Handbook 201
Inscribes a personal rune (visible or invisible).

Dancing Lights
V, S12
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 minute (D)
None
Player's Handbook 216
Creates torches or other lights.

Detect Magic
V, S12
No
1 standard action
60 ft.
Duration of Lingering Aura
None
Player's Handbook 219
Detects spells and magic items within 60 ft.

Detect Poison
V, S12
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 219
Detects poison in one creature or object.

Disrupt Undead
V, S12
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 223
Deals 1d6 damage to one undead.

Flare
V12
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude negates
Player's Handbook 232
Dazzles one creature (1 on attack rolls).

Light
V, M, DF12
No
1 standard action
Touch
10 minutes/level (D)
None
Player's Handbook 248
Object shines like a torch.

Mage Hand
V, S12
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Concentration
None
Player's Handbook 249
5-pound telekinesis.

Mending
V, S12
Yes (harmless, object)
1 standard action
10 ft.
Instantaneous
Will negates (harmless, object)
Player's Handbook 253
Makes minor repairs on an object.

Message
V, S, F12
No
1 standard action
Medium (100 ft. + 10 ft./level)
10 minutes/level
None
Player's Handbook 253
Whispered conversation at distance.

Open/Close
V, S, F12
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates (object)
Player's Handbook 258
Opens or closes small or light things.

Prestidigitation
V, S12
No
1 standard action
10 ft.
1 hour
See text
Player's Handbook 264
Performs minor tricks.

Ray of Frost
V, S12
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 269
Ray deals 1d3 cold damage.

Read Magic
V, S, F12

1 standard action
Personal
10 minutes/level

Player's Handbook 269
Read scrolls and spellbooks.

Resistance
V, S, M, DF12
Yes (harmless)
1 standard action
Touch
1 minute
Will negates (harmless)
Player's Handbook 272
Subject gains +1 on saving throws.

Touch of Fatigue
V, S, M12
Yes
1 standard action
Touch
1 round/level
Fortitude negates
Player's Handbook 294
Touch attack fatigues target.
1st Level WIZARD Spells
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVESOURCE

Comprehend Languages
V, S, M, DF13

1 standard action
Personal
10 minutes/level

Player's Handbook 212
You understand all spoken and written languages.

Expeditious Retreat
V, S13

1 standard action
Personal
1 minute/level (D)

Player's Handbook 228
Your speed increases by 30 ft.

Hold Portal
V13
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 minute/level (D)
None
Player's Handbook 241
Holds door shut.

Identify
V, S, M, DF13
No
1 hour
Touch
Instantaneous
None
Player's Handbook 243
Determines properties of magic item.

Magic Missile
V, S13
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
None
Player's Handbook 251
1d4+1 damage; +1 missile per two levels above 1st (max 5).

Mount
V, S, M13
No
1 round
Close (25 ft. + 5 ft./2 levels)
2 hours/level (D)
None
Player's Handbook 256
Summons riding horse for 2 hours/level.

Summon Monster I
V, S, F, DF13
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Player's Handbook 285
Calls extraplanar creature to fight for you.
2nd Level WIZARD Spells
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVESOURCE

Continual Flame
V, S, M14
No
1 standard action
Touch
Permanent
None
Player's Handbook 213
Makes a permanent, heatless torch.

Flaming Sphere
V, S, M, DF14
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
Reflex negates
Player's Handbook 232
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.